bastionmods: (Default)
[personal profile] bastionmods
Who: Everyone
Open: Open
When: Day 123
Where: All over the Bastion
What: Obligatory "We just got more people/survived a hellish experience" mingle log!
Format: Your choice!
Warnings: Shouldn't be any?

[So the past few days in the Bastion have been very hectic and a little more than emotionally stressful for everyone. About two days have come and gone since the last very large batch of arrivals have come in to the Bastion, and thankfully since then it's been relatively quiet. It's a good time to compress, meet some new people and maybe have some good food at the distillery courtesy of Rin.]
bastionmods: (Default)
[personal profile] bastionmods
Who: New arrivals + Old survivors
Open: (Part 1) Closed / (Part 2) Open
When: Day 121
Where: The Scrap Yard
What: Something new has appeared on the Skyway, and a lot of somethings have crash landed there. A handful of transports that were taking the experiments from Vatheon to the mainland have suddenly been spat out in to the Scrap Yard and no longer work. Confused and an eventual mad dash for the safety of the Bastion ensue.
Format: Any
Warnings: Probably violence and maybe injury

[There was a place, another world where people from many, many, many other worlds had been pulled to against their will. Unwilling experiments for a group of scientists and forced to live years in a bubble beneath the sea, they were told not that long ago that their time as experiments was coming to an end. Naturally those experiments fought back, and at the end of it all they won their freedom. Some choose to stay on the Vatheon mainland and live out the rest of their lives with people they had come to meet and love. Others decided to return to their homes to resume the lives they had lost. Either choice, they had to return to the mainland first, before anything else could be done.

But something went wrong with some of the ones being taken there. All at once their transports would simply... stop. And and bright flash of white light preceded... something like a very violent shudder of the entire world that would knock those unfortunate souls unconscious.

When they woke, they would find they were no longer in the sea that surrounded the land and the once-occupied bubble. They were still in their transports, if not a little tossed around and banged up considering the machines had been tossed rather haphazardly on top of a pile of... well... scrap. Metal, parts, some alien some not, some old some not so much. Just. Scrap.

Scrap and several large devices holding confused, possibly injured people on top of it.

The doors will open if pushed, but the front consoles that ran the things won't turn on at all.

This is your new world, transplants.

Good luck.]

bastionpc: (Mireille)
[personal profile] bastionpc
Who: Mireille (or possibly other NPCs) and anyone who wants to see her
Open: Open
When: Day 120
Where: the hospital
What: suddenly a baby
Format: action
Warnings: none

[So, remember how Mireille, one of the friendly NPCs, has been really pregnant pretty much since the Calamity happened?

Well, the baby arrived, and thanks to Stein's help everything turned out alright. Anyone who is awake early on day 120 will see her being escorted to the hospital by Georges, and if anyone stops by the hospital later in the day she will be in a room in the A wing with her little baby boy.

Also, for the time being, Rin will be cooking the meals in the Distillery instead of Mireille.
]
[personal profile] bastionpc
Who: everyone, get in here
Open: Open
When: late in the day on Day 117
Where: all around the Bastion
What: There is a new building in the Bastion, and all the buildings now have power
Format: action
Warnings: some of the PCs are a bit broken

[Once again, it was a difficult hunt for the core. Though there was less physical damage this time, the mental damage is very apparent: four residents of the Bastion come back in far worse shape than they left in, and many others are possibly affected as well.

But not all is bad. With the return of a core, new life springs into the Bastion. All around, lights flicker into existence. Light fixtures and electrical sockets spring out of walls and ceilings. Stoves change to become more modern, and refrigerators suddenly appear in all of the apartments.

There is now free, unlimited electricity in the Bastion.

In addition, a new building springs up on the southern side of the Bastion. This apartment building is eight stories tall, and contains both a laundry room and several three-bedroom apartments. While the first apartment building is by no means full, this gives everyone more places to choose to live.
]
bastionpc: (Nathaniel)
[personal profile] bastionpc
Who: Everyone who wants to participate
Open: Open
When: Day 117
Where: Prosper Bluff --> Jawson's Bog
What: The PCs go hunting for a core, and get caught up in a dangerous situation
Format: log, action, etc.
Warnings: Some threads will contain triggering material. Those threads will be labeled as such in the headers.


[Some time has passed, and more people have arrived. It seems as though things have been turning around since the last hunt for a core. So when Nathaniel comes to tell everyone that another core has been located, and that they'll need to go get it, his somber attitude might seem a bit strange.]

Alright everyone, I'm getting an energy spike in the general area of Prosper Bluff, so I'm pretty sure a core is there. Unfortunately, I can't get an exact location on it, just a general area, so you're going to have to go down there and root it out yourself. It should be somewhere on the bluff, which will make for an easy recovery, since most monsters stay away from that area.

However, there is a chance that the core might be a bit further East, in Jawson's Bog. If it is, just leave it there. It is not worth risking your lives to go in there to get it.

[Everyone is free to talk to Nathaniel before leaving, if they want, or they can just be on their way. Either way, the NPCs will be waiting for them to return.]




Threadtracking:

Preparation thread
Prosper Bluff
Jawson's Bog
Jawson't Bog part 2
special group goes here
bastionpc: (Mireille)
[personal profile] bastionpc
Who: Mireille and anyone
Open: Open
When: Day 110
Where: Inside the Distillery
What: After getting the different items requested last time, Mireille has a treat for everyone.
Format: action
Warnings: none

[A delicious smell begins to waft out of the Distillery in the early afternoon. Anyone who investigates will find that Mireille has baked a rather large cake, topped with bright yellow frosting and blue flowers.

Also, whoever enters the Distillery will be asked a question.
]

What do you think: should it be served now, or after dinner?
bastionpc: (Mireille)
[personal profile] bastionpc
Who: NPC Mireille, OPEN
Open: Open
When: Day 107
Where: The Distillery -> various location
What: QUEST TIME! Mireille needs some things, and there are rewards for people who fetch the items.
Format: action
Warnings: none

[If anyone goes near the Distillery today, they will find Mireille composing a short list, which she eventually nails to the front door. The list is as follows:

- Two Pecker eggs
- One pound of wheat, ground
- A rare fruit (two cups worth)
- Food coloring (red, blue, and yellow)

Mireille is also within the Distillery, and can answer any questions about the list.
]
bastionpc: (Ahime)
[personal profile] bastionpc
Who: NPC Ahime, OPEN
Open: Open
When: 106, afternoon
Where: Bastion, outdoors
What: The new swordswoman is finally recovered, and it's time to test out her arm
Format: action
Warnings: None!

[The introduction of the hospital to the Bastion had been good for those injured in the most recent retrieval of a Core, but it also helped some one else who had been injured weeks before then - the swordswoman Ahime. She had broken her arm attempting to protect Kelly upon their arrival, but the fast healing at the hospital cut down her recovery time significantly.

However she had sustained a decent amount of damage, and while she didn't have to wear a sling anymore, scars remained on her skin and there was a tenseness in her muscles from lack of use.

She was outside anyway, though, dressed down in a simple tunic and slacks, going through slow, deliberate motions with her sword. Focused, but not so much that she couldn't be interrupted.]

[personal profile] bastionpc
Who: anyone and everyone
Open: Open
When: Day 100
Where: in the Bastion
What: This is a mingle post for after everyone gets back to the Bastion.
Format: action
Warnings: none

[So. They Bastion has a hospital now.

Seeing as how several people got pretty hurt, it might be a good idea to use it.

Or you can mingle and talk to people, if you want. Now is a time for resting and relaxing after a difficult day.
]

((The OOC info post about the end of the event can be found here))
[personal profile] bastionpc
Who: Everyone
Open: Open
When: Day 100
Where: Skyway: The Wharf District
What: Another Core has been located on the Skyway. The PCs must go and retrieve it.
Format: action
Warnings: none

[One hundred days have passed since the Calamity occurred. In those one hundred days, nearly forty survivors have made their way to the Bastion, hoping for a chance at survival.

Of those forty, only twenty-eight remain. Morale drops with each disappearance. The reality of the situation, that this is what humanity has to look forward to, is finally setting in. With a mostly-broken Bastion as their only form of protection, everything is beginning to look bleak.

However, the Cores offer a small bit of hope. With each Core, life springs anew within the Bastion. With each Core, humanity is brought one step back to the way it was before the Calamity. With each Core, the residents of the Bastion can scout out further into new locations, looking for more Cores and survivors. Cores represent life in the world after the Calamity, which is why they are so precious.

And that is also why the survivors within the Bastion aren't the only ones searching for them.

On day one hundred, Nathaniel tells everyone about another Core out on the Skyway. This time it is within the Wharf District, which consists of hundreds of docks and long-abandoned boats. However, unlike previous Core retrievals, there are no monsters around. All that the Wharf District has to offer is shadows and silence.

The PCs should probably make quick work of their searching, because as quiet as the Wharf District is now, it won't remain that way for long. Monsters are drawn to the core, so it is only a matter of time before they show up.
]

((For now, characters will be free to search the area. Just specify where your characters are searching if you want them to find anything. Shit will be going down after everyone has a chance to get started/search some boats.))

Links:

Stuff happens in a warehouse

escape back to the Bastion
[personal profile] bastionpc
Who: Everyone!
Status: Open
When: Day 88
Where: The Bastion
What: NPC and PC mingling
Format: Action
Warnings: None

[The excitement of the day before moves in to the quiet of the day after in the Bastion. It's fairly calm after all that, and the two new arrivals have been mostly healed. Current residents will find the once-armored woman bandaged still but in surprisingly good spirits, and the male with the guitar skittish and likely to jump at the smallest thing.

This would be a good point to talk to them, other NPCs or even your fellow NPCs.]

bastionmods: (Default)
[personal profile] bastionmods
Who: Open to Skyway explorers
Status: Open
When: Day 87
Where: City Wall
What: Another day on the Skyway
Format: Action
Warnings: Possible violence if enemies show up
Note: Try to keep everything to one thread as much as possible, but don't worry too much about a posting order

[The City Wall was a common Skyway location for people who decided to venture out of the Bastion to explore. In the short time since the Calamity it was probably the most visited and most familiar location for most of them. Today was no different, and another group had made their way out there just to see if there was anything worth bringing back, be it shards, Cores, supplies or survivors...]

bastionpc: (Nathaniel)
[personal profile] bastionpc
Who: Nathaniel (NPC) and whoever else is interested in getting information
Open: Open
When: Day 83
Where: near the monument
What: Nathaniel translates some important papers, and questions can be asked.
Format: action
Warnings: none

[After the search party had gone looking for Marie and returned with some papers, Nathaniel had taken all of the papers and worked on translating them for everyone to understand. However, it took some time, for reasons which he is about to explain.

To begin with, he sets out the wallet which had been found a while back.
]

Okay, this wallet here belonged to a Mancer by the name of Dav. I've never met the guy personally, but apparently he worked right out of the Mancer HQ, or so his papers say. This guy had some pretty high security clearance, so he was probably working on some secret stuff, which would explain why I never saw the guy.

[Next he lays out the papers that were found during the search for Marie.]

Now these here, these are project notes. I haven't been able to translate them all, they're written in some kind of code, but what I've been able to get from them is that there was this long-term project going on that was nearing completion. There's also some mentions of a guy named Venn in these notes. I do know who Venn is, though I haven't met the guy personally. He's a top Mancer, though, so chances are he was working on this project here.

Now, these notes on their own aren't really enough to tell me what was going on. You've got about half of the project notes here, and the other half is probably at the Mancer headquarters. But here's the interesting thing: when you look at these-

[And he lays out the blueprints that were recovered from the farm.]

- there's some similarities between them. These blueprints here, they're for building a fuel convertor that turns corn into biofuel, and going by the dates in the corner, these blueprints were drawn up and mailed about a week before the Calamity happened, and about three days before the most recent of the the notes you found at Dav's place were written.

I'm not sure how a biofuel convertor relates to all of this, though. To be honest, we haven't used fuels in ages. Cores are the main source of power for Caelondia, and what we can't power with Cores we power with steam. Fuels aren't that great for the environment, so we stopped using them some time ago.

So there you have it. If you've got any insight into all of this, we might be able to figure this mess out, but we'll probably need more information before we'll get any real answers out of this.
bastionpc: (Nathaniel)
[personal profile] bastionpc
Who: Nathaniel (NPC) + Bastion residents
Open: Open
When: Day 75
Where: near the monument
What: Addressing the disappearance of Marie + planning for the event on Day 77
Format: action
Warnings: none


ExpandUnder the cut )
bastionmods: (Default)
[personal profile] bastionmods
You are free to use this post to thread out any interactions prior to day 61, provided your characters appeared in the Bastion early. This post will remain open until April 27th.

Please post the day number in the first comment of each thread.

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The Bastion - a DWRP game

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