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Feb. 19th, 2015 09:14 pm
[personal profile] bastionpc
Who: NPCs and you!
Open: Open
When: Day 259
Where: Starting in the Bastion, and continuing on the Skyway
What: A Core has been spotted! And....another Core? What is this?!
Format: action
Warnings: none

Starters are in the individual threads within the post. Important threads will be linked here.

IMPORTANT LINKS:

Start of the event

Continuing on

important metaplot things

Boss fight!
dragonsorcsandwolves: (Default)
[personal profile] dragonsorcsandwolves
Who: Bunnies, Rob, everyone - feel free to thread amongst yourselves and ignore Rob in favor of the much cuter mammals
Open: Open
When: Day 253
Where: EVERYWHERE
What: BUNNIES
Format: Any
Warnings: Animal death

This morning in the Bastion is like any other at first. Early risers won't notice anything unusual, and it seems like today will be just another day at the end of the worlds.

Then the Monument is activated, and the invasion begins. An invasion of bunnies.

The rabbits are each around the size of a large housecat, come in either brown (female) or a very light gray (male), and seem to have shown up everywhere, especially where they aren't wanted. Rabbits munching away in the garden, rabbits hopping into buildings through open windows and doors, rabbits making more rabbits in places one would really rather not see such things... the list goes on.

(Okay there are probably only like ten of them at any one time, but they're getting into everything and compared to the Bastion's previous rabbit population levels this is a pretty big increase.)

The first rabbit that Rob sees confuses him for a moment, and the second makes him realize what just happened; the Monument had no way to tell whether he'd bought rabbits as livestock or as ambiance and had assumed the latter. In fact, when he goes to check the animal pen, he discovers that absolutely no rabbits have ended up there. Cue facepalm.

[1]

Rob will be spending the majority of the day attempting to catch all the rabbits and put them in the animal pen. "Attempting" is the key word here, because it turns out that it's a lot harder to catch rabbits with your bare hands than it looks. If he didn't know better he'd say that they're trolling him, acting like they're unaware of his presence as he sneaks up on them, only to leap out of the way at the exact moment he's about to grab them.

[2] Cut for Rob's first kill )

[3]

As dusk begins to fall, Rob can be seen walking, dirty and sweaty, with red-rimmed eyes, splatters of drying blood on his tanktop and face, and a dead rabbit in one hand. He looks serious about whatever he's doing, which seems to amount to brief visits to the kitchen and workshop before he returns to his cottage for the night.
notduchess: (If that's the order...)
[personal profile] notduchess
Who: Duke
Open: Closed
When: 231 (so after WE ARE ALIVE boozelog the sequel )
Where: training building.
What: Duke was a stupid, and is getting in a bit of trouble for that
Format: log? Action? ALL OF THE ABOVE???
Warnings: Colin, possibly language, IDK

Apple gels won't help with this )
bastionmods: (Default)
[personal profile] bastionmods
Who: Anyone and everyone
Open: Open
When: Early morning on Day 225
Where: Everywhere in the Bastion
What: Remember how cores used to be a thing? Yeah, they're still important.
Format: any
Warnings: terrible modpuns

[Early in the morning on Day 225, most people are probably asleep. For the couple of stragglers who may still be awake so late, though, they may notice something strange. At 2:31 am, any lights that are on start to hum, and flicker in and out of dimness.

At 2:32 am, every light in the Bastion (excluding the emergency lights) shuts off entirely.

At 2:33 am, a horrible grinding noise can be heard throughout the Bastion, seemingly coming from everywhere at once. This sound continues on for several minutes, throughout everything else that begins to happen.

At 2:34 am, for anyone outside Nathaniel can be seen running from the Apartments towards the Monument as if his life depended on it.

At 2:35 am, ever so slowly, sections of the Bastion begin to sink.

What do you do?
]
notduchess: (Down)
[personal profile] notduchess
Who: Duke, Anyone
Open: Open
When: day 209 -> 212
Where: Hospital
What: Duke is coughing again, and not happy about it
Format: I'll follow
Warnings: Angry sick people, coughing up gunk (Guess who got bronchitis-)

Well, the knight hadn't gotten stir crazy last time. )
bastionpc: (Zahi)
[personal profile] bastionpc
Who: Zahi and everyone who wants to go hunt down the cure
Open: Open
When: 201- onwards
Where: the monument, and then out on the Skyway
What: People in the Bastion are falling sick, and Zahi knows where a cure can be found. Unfortunately, it won't be easy to get to.
Format: action
Warnings: none

[On Day 201, after several people have fallen ill, another meeting is called. This time, however, it is not Nathaniel who has called for everyone. It's Zahi.]

Okay, I know everyone's been worried about the people in the hospital, and it looks like our fears weren't unfounded: some of the people who went on that last trip, they caught something.

I've been watching the symptoms, and I think I know what this is. A long time ago, back before Zayna was born, there was a terrible illness that claimed the lives of many Ura. Everyone who fell sick here, they had the same symptoms as those who caught the disease before.

On the plus side, this means that it can be cured. I know of a clinic, way out in the Terminals, where there should be some medicine stocked. Not only can we cure the sick, but we can give another kind of medicine to those who aren't sick yet, so they won't catch it at all.

The downside is that it's gonna take a while to get there. It'll be at least two days there, and possibly more to track down exactly where the clinic is, and then the same amount of time back. We're looking at a four-day minimum, which means we won't be much help to those who are sick right now. They'll either be dead or getting better by the time we get back.

Then there's the fact that it's really dangerous out there. Zayna and I were out on the Terminals before we came here, and let's just say that there's a reason we went looking for somewhere safer to stay.

If you'd rather stay here, I can understand that. The Bastion is an amazing place, and I wouldn't be surprised if someone here managed to save everyone. But I'm not a fan of putting all my eggs in one basket, so I figured it's worth a shot to go and try to get some of the medicine.

What do you guys think?
[personal profile] bastionpc
Who: Nathaniel (NPC) and everyone else who wants to be involved
Open: Open
When: Day 196
Where: Near the monument --> Out on the Skyway
What: Nathaniel needs a radio tower. He's enlisting the help of others to get said radio tower
Format: any
Warnings: Dead body discovery in the radio tower threads. Mentions of throw-up when Zulf joins the Okumura group.

This is the post for everything related to Day 196 of this particular event. The starter is in the comments, and important threads will be linked here as they are made.

Important threads:

START: by the monument

At the radio tower and the surrounding area

Regrouping

Meanwhile, at the Bastion...
dragonform: (005)
[personal profile] dragonform
Who: Ryu, and anyone else who finds him.
Open: Open
When: Day 162
Where: Walking around the Bastion.  Later on, the training building.
What: Ryu sorting himself out, and preparing for Colin's strike team.
Format: I'll match.
Warnings: Possible serious discussions, talks of violence, loss, sadness.

 

 

An offering to the dragon. )

 

hellpyre: ([flames] burning up)
[personal profile] hellpyre
Who: Rin Okumura, a certain exorcist, and you
When: Day 162
Where:
The Skyway Entrance/Exit
What: It was only a matter of time before some one fell...
Format: Action
Warnings: Character death

It's such a beautiful lie... )

Day 155

Feb. 4th, 2014 12:30 pm
fuckthemancers: (ask-zulf) (This is the most scared of my hands)
[personal profile] fuckthemancers
Who: Zulf and you
Open: Open
When: Day 155
Where: The training hall
What: Zulf tries to remember an old street thief skill from his childhood, along with some weapon practice.
Format: Any
Warnings: Nothing comes to mind

As he had said plenty of times before, Zulf is not a fighter. Certainly he knows enough survival skills to last out on the Skyway for some time- he's managed before after all. However, that's more in evading and hiding. When it comes to actual weaponry... Well, he's not exactly combat ready. He can avoid shooting or cutting himself and that's it. That won't do much good if he plans to keep on going out onto the Skyway like this- with Colin's Observatory expedition and his plans with Zayna.

Read more... )

Day 151

Jan. 22nd, 2014 01:52 pm
bastionmods: (Default)
[personal profile] bastionmods
Who: Zia, Zulf + the NPCs Nathaniel, Zanya, Zahi + YOU
Open: Open
When:
Day 151
Where:
Throughout the Bastion
What: Tension has fallen over the Bastion, and it's time to sort out truth and anger.
Format:
Any
Warnings:
Drama

A few days ago, some residents of the Bastion might have become aware of a confrontation happening at a certain Ura's humble abode. There was some yelling- although not clear- and the result was a very harried looking Rin Okumura forcibly dragging away resident Mancer Nathaniel. The next couple of days have been quiet, but today... Well, if anyone wants to ask about and see what the deal was, it seems like today is the day.

It seems like Nathaniel has finally quit his own self imposed isolation, if only so that he doesn't starve to death. Apparently anger can only sustain a man for so long. He can be seen storming through the Bastion, a thundercloud practically gathered about him, or at the eating area looking very much like he wants to be left alone.

Zulf has been less of a hermit. Anyone who has seen him since the argument has probably noticed his black eye and sore nose. He seems angry as well, although it's quieter and colder underneath all his civility. More noticeably, he's been hard at work building a few fences near the edges of the Bastion- mostly near his tent but also in other areas as well. They're not the best fences, but they're good enough, hopefully. You can approach him at the shrine, his tent, or anywhere, really... He's as available as he's always been. He might even approach you, just to warn about falling off the edge of the Bastion.

Seriously, this place has needed safety railings for ages now. Who's bright idea was it not to include safety railings? RUCKS...

Anyone wandering by the Kitchens today will notice... Damn, that's a lot of yelling. And slamming of things. Should knives be used to chop that hard...? That's right, Rin is in a bad mood and anyone who comes near will immediately know it. The excess swearing is probably a good clue. Unlike the other two, she's unleashing her temper with wild abandon in the sanctity of her kitchen where no one will bug her. Well. Unless YOU bug her...

Of course, these three aren't the only ones noticeable about the Bastion today! It looks like the Ura residents are just coming out of the woodwork.

Anyone who's talked to either of the latest Ura additions knows that Zulf came in with Zia. While not involved with the row from a few days ago, she seems just as worried as Zulf seems angry. It's possible to see her wandering about with her pet Pecker chick. Might see her coming away after a discussion with Zulf, too... Maybe she knows what's going on?

There's also Zanya and her father Zahi who have been apparently a bit more sociable these last few days. There's apparently a subject they're both interested in which they'll approach people about, although they'll do so differently. Zahi will strike up friendly conversation, but Zanya will simply get right to the point: do you have any idea what happened?

Feel free to strike up conversation with any of them, or even try and talk to everyone if you wish.

[ooc: This is your characters chance to investigate just what the drama is all about! In such a small place as the Bastion, it's a bit hard to miss... Feel free to have your characters speculate or gossip with the Ura NPCs about what may have happened or if they caught onto a sliver of what happened (like Zulf and Nathaniel falling off the edge of the Bastion), or for them to go the more direct route by talking to either Nathaniel, Zulf, Rin, or Zia.]

[Long story short is that Rin went to get Venn's journal from Nathaniel. Upon realizing who exactly wanted it, Nathaniel went to confront Zulf. There was an argument on just who and what caused the Calamity... and then Nat punched Zulf in the face, they rolled off the edge of the Bastion, and Rin separated them after they got blown back up.]

[As a reminder! Mod Mandy plays NPC!Nathaniel and NPC!Zahi. Mod Jeni plays NPC!Zanya and Rin. Birdmod James plays Zulf. Helpful player Courtney plays Zia. We'll all get to you on our own individual time, and as soon as possible! Just make sure it's clear in your post who your character is approaching.]
notduchess: (Default)
[personal profile] notduchess
Who: Duke, anyone-
Open: Open
When: 150th or so
Where: Training Hall
What: Duke has shard'd up a new building, and has finally sat down with the gift
Format: I will follow
Warnings: Depressed knight, spoilers for Tales of Vesperia if any of you care that much- XD
The knight had been very busy after helping cleanup and getting the gift. )

(OOC: Duke has acquired Twin's Coat from the gods, and has gotten around to getting a moderately good training building. PM me questions? )
bastionmods: (Default)
[personal profile] bastionmods
Who: Everyone
Open: Open
When: Day 146
Where: All over the Bastion
What: Day 4 of the festival
Format: Any
Warnings: None

Yet another torch arrives in the wee morning hours, this one decorated with chains.

Today, the eldest of the Bastion and the youngest of the Bastion are gifted with another charm for their bracelets.

Read more... )
bastionmods: (Default)
[personal profile] bastionmods
Who: Everyone
Open: Open
When: Day 144
Where: all over the Bastion
What: Day 2 of the festival because that other post filled up fast
Format: any
Warnings: none

Day 2 - Day of Hope and Bravery

Once again, at midnight, another torch arrives - this time with a horse along with the gear and bullshead. As before, they are list by Zulf. Some of the other decorations fade out, to be replaced by Yudrig or Lemaign-specific decorations like horseshoes, saddles, hammers and plants made of colored metal. This will continue to happen throughout the festival, with new decorations overshadowing old ones, but the old ones still remaining here and there.

The rest is under the cut )
bastionmods: (Default)
[personal profile] bastionmods
Who: EVERYONE
Open: Open
When: Day 143 & 144
Where: All over the Bastion
What: The first two days of the Harvest Festival
Format Any
Warnings: None

For the past week or so, it may feel like to some that the Bastion is gearing up for something. And not anything bad, either. Something good and oh so needed. It's not just the people, the Caels and the Ura that are aware of what the coming days would mean if the world was still intact. It's like the very Bastion itself has suddenly gained new life, and there's a power over it that's greater than any person, creature or Core.

Anyone who is still awake as dawn breaks over the Bastion may find themselves inexplicably tired for no reason at all, and unable to give in to an intense need to close their eyes, just for a moment.

When everyone wakes, and I do mean everyone, the Bastion will be transformed. Decorations, lights strung across every angle, wreaths, tables with colorful cloths over them, streamers and banners and so much stuff just seemingly out of nowhere! The entire Bastion, suddenly a vibrant, beautiful place for a celebration. And not just any celebration.

The Harvest Festival!

forhyrule: official vector (♟ ○ 001)
[personal profile] forhyrule
Who: Princess Mopesalot Zelda and OPEN
Open: Open
When: Day 138
Where: the Memorial
What: Zelda is paying her respects and being lost in thought again
Format: Action
Warnings: Zilch

Read more... )
earthandpine: (surprised / worried)
[personal profile] earthandpine
Who: Rosethorn and anyone
Open: Wide open!
When: Day 124
Where: The Skyway. Or (especially if someone's already found her) you can go ahead and run into her in the Bastion on the assumption she's arrived there eventually.
What: A disgruntled and confused plant mage arrives.
Format: I prefer prose, but I'll go with whatever!
Warnings: There's no well to hang you in, but I can't promise she won't find other threats to make. She won't follow through unless someone attacks her.

This was not the task First Dedicate Dokyi planned to assign her. Granted, Rosethorn does not yet know what that task is, but she knows he wouldn't have knocked her unconscious and dragged her off somewhere else to do it.

Where else is the question. She sits up, hands digging into the earth as she does, her magic stretching outward through the roots of plants. Gyongxe is a strange enough place, but this isn't Gyongxe. The plants aren't right, the land isn't right. Wide flat plains instead of mountains. Rosethorn can breathe without a struggle, her lungs filling easily. While that would normally be a reassuring thought, it means she's at an entirely different altitude now.

It's a relief not to be in the hands of the Emperor's torturers, which would have been her first worry given current events, but the complete unfamiliarity of her surroundings counters that relief with a whole new set of worries. As she gets to her feet, Rosethorn sends her magic further afield at the same time she looks around, using all of the plants within an easily accessible range to tell her more about her surroundings. They do tell her one thing. No Briar, at least not close by. If he were here, the grass would know. It would recognize him, and she could find him in an instant. That means he and Evvy are on their own now, without her in a country about to descend into war. She was the one who brought them there, in service to her faith, and now she's gone and left them. She would never have done it willingly. "Mila protect them," she mutters.

Something different is visible in the distance, farther away than she can reach with her power even by threading her way through the tangle of roots the grass makes underground. Rosethorn will have to get closer before she can knows anything about it. Without any other destination in mind, she sets out. Straightening her dark green robes, a quick check is enough of a reminder that none of her packs are with her. She isn't entirely unarmed, but a belt knife at her waist and a pouch with one or two thorn seed packets won't be enough to face a significant threat.

It's going to be a very a long walk considering she has no idea what awaits at the end. Rosethorn's only consolation is that at least her eyes and the grass beneath her feet will let her know of any danger. There isn't much place for an enemy to hide here.
bastionmods: (Default)
[personal profile] bastionmods
Who: Everyone
Open: Open
When: Day 123
Where: All over the Bastion
What: Obligatory "We just got more people/survived a hellish experience" mingle log!
Format: Your choice!
Warnings: Shouldn't be any?

[So the past few days in the Bastion have been very hectic and a little more than emotionally stressful for everyone. About two days have come and gone since the last very large batch of arrivals have come in to the Bastion, and thankfully since then it's been relatively quiet. It's a good time to compress, meet some new people and maybe have some good food at the distillery courtesy of Rin.]
bastionpc: (Nathaniel)
[personal profile] bastionpc
Who: Everyone who wants to participate
Open: Open
When: Day 117
Where: Prosper Bluff --> Jawson's Bog
What: The PCs go hunting for a core, and get caught up in a dangerous situation
Format: log, action, etc.
Warnings: Some threads will contain triggering material. Those threads will be labeled as such in the headers.


[Some time has passed, and more people have arrived. It seems as though things have been turning around since the last hunt for a core. So when Nathaniel comes to tell everyone that another core has been located, and that they'll need to go get it, his somber attitude might seem a bit strange.]

Alright everyone, I'm getting an energy spike in the general area of Prosper Bluff, so I'm pretty sure a core is there. Unfortunately, I can't get an exact location on it, just a general area, so you're going to have to go down there and root it out yourself. It should be somewhere on the bluff, which will make for an easy recovery, since most monsters stay away from that area.

However, there is a chance that the core might be a bit further East, in Jawson's Bog. If it is, just leave it there. It is not worth risking your lives to go in there to get it.

[Everyone is free to talk to Nathaniel before leaving, if they want, or they can just be on their way. Either way, the NPCs will be waiting for them to return.]




Threadtracking:

Preparation thread
Prosper Bluff
Jawson's Bog
Jawson't Bog part 2
special group goes here

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thebastion: (Default)
The Bastion - a DWRP game

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