tag cloud

Feb. 19th, 2015 09:14 pm
bastionmods: (Default)
[personal profile] bastionmods
Who: Everyone
Open: Open
When: Day 144
Where: all over the Bastion
What: Day 2 of the festival because that other post filled up fast
Format: any
Warnings: none

Day 2 - Day of Hope and Bravery

Once again, at midnight, another torch arrives - this time with a horse along with the gear and bullshead. As before, they are list by Zulf. Some of the other decorations fade out, to be replaced by Yudrig or Lemaign-specific decorations like horseshoes, saddles, hammers and plants made of colored metal. This will continue to happen throughout the festival, with new decorations overshadowing old ones, but the old ones still remaining here and there.

The rest is under the cut )
bastionmods: (Default)
[personal profile] bastionmods
Who: Everyone
Open: Open
When: Day 123
Where: All over the Bastion
What: Obligatory "We just got more people/survived a hellish experience" mingle log!
Format: Your choice!
Warnings: Shouldn't be any?

[So the past few days in the Bastion have been very hectic and a little more than emotionally stressful for everyone. About two days have come and gone since the last very large batch of arrivals have come in to the Bastion, and thankfully since then it's been relatively quiet. It's a good time to compress, meet some new people and maybe have some good food at the distillery courtesy of Rin.]
windgod: (Shocking!)
[personal profile] windgod
Who: Ippo and anyone who wants to visit
When: Day 122
Where: The Hospital
What: The Sleeper has awakened and needs a little help getting back up on his feet
Format: Any
Warnings: Hospital Things, a little blood, and maybe some sad talks
Back on your feet before the count hits 10 )
bastionmods: (Default)
[personal profile] bastionmods
Who: New arrivals + Old survivors
Open: (Part 1) Closed / (Part 2) Open
When: Day 121
Where: The Scrap Yard
What: Something new has appeared on the Skyway, and a lot of somethings have crash landed there. A handful of transports that were taking the experiments from Vatheon to the mainland have suddenly been spat out in to the Scrap Yard and no longer work. Confused and an eventual mad dash for the safety of the Bastion ensue.
Format: Any
Warnings: Probably violence and maybe injury

[There was a place, another world where people from many, many, many other worlds had been pulled to against their will. Unwilling experiments for a group of scientists and forced to live years in a bubble beneath the sea, they were told not that long ago that their time as experiments was coming to an end. Naturally those experiments fought back, and at the end of it all they won their freedom. Some choose to stay on the Vatheon mainland and live out the rest of their lives with people they had come to meet and love. Others decided to return to their homes to resume the lives they had lost. Either choice, they had to return to the mainland first, before anything else could be done.

But something went wrong with some of the ones being taken there. All at once their transports would simply... stop. And and bright flash of white light preceded... something like a very violent shudder of the entire world that would knock those unfortunate souls unconscious.

When they woke, they would find they were no longer in the sea that surrounded the land and the once-occupied bubble. They were still in their transports, if not a little tossed around and banged up considering the machines had been tossed rather haphazardly on top of a pile of... well... scrap. Metal, parts, some alien some not, some old some not so much. Just. Scrap.

Scrap and several large devices holding confused, possibly injured people on top of it.

The doors will open if pushed, but the front consoles that ran the things won't turn on at all.

This is your new world, transplants.

Good luck.]

[personal profile] bastionpc
Who: everyone, get in here
Open: Open
When: late in the day on Day 117
Where: all around the Bastion
What: There is a new building in the Bastion, and all the buildings now have power
Format: action
Warnings: some of the PCs are a bit broken

[Once again, it was a difficult hunt for the core. Though there was less physical damage this time, the mental damage is very apparent: four residents of the Bastion come back in far worse shape than they left in, and many others are possibly affected as well.

But not all is bad. With the return of a core, new life springs into the Bastion. All around, lights flicker into existence. Light fixtures and electrical sockets spring out of walls and ceilings. Stoves change to become more modern, and refrigerators suddenly appear in all of the apartments.

There is now free, unlimited electricity in the Bastion.

In addition, a new building springs up on the southern side of the Bastion. This apartment building is eight stories tall, and contains both a laundry room and several three-bedroom apartments. While the first apartment building is by no means full, this gives everyone more places to choose to live.
]
bastionpc: (Nathaniel)
[personal profile] bastionpc
Who: Everyone who wants to participate
Open: Open
When: Day 117
Where: Prosper Bluff --> Jawson's Bog
What: The PCs go hunting for a core, and get caught up in a dangerous situation
Format: log, action, etc.
Warnings: Some threads will contain triggering material. Those threads will be labeled as such in the headers.


[Some time has passed, and more people have arrived. It seems as though things have been turning around since the last hunt for a core. So when Nathaniel comes to tell everyone that another core has been located, and that they'll need to go get it, his somber attitude might seem a bit strange.]

Alright everyone, I'm getting an energy spike in the general area of Prosper Bluff, so I'm pretty sure a core is there. Unfortunately, I can't get an exact location on it, just a general area, so you're going to have to go down there and root it out yourself. It should be somewhere on the bluff, which will make for an easy recovery, since most monsters stay away from that area.

However, there is a chance that the core might be a bit further East, in Jawson's Bog. If it is, just leave it there. It is not worth risking your lives to go in there to get it.

[Everyone is free to talk to Nathaniel before leaving, if they want, or they can just be on their way. Either way, the NPCs will be waiting for them to return.]




Threadtracking:

Preparation thread
Prosper Bluff
Jawson's Bog
Jawson't Bog part 2
special group goes here
clockworknazi: (straightnohatsrs)
[personal profile] clockworknazi
Who: Stein, Kroenen, Ippo
Status: Closed
When: Day 88
Where: The Lab - Kroenen's place.
What: Patching up a broken boxer.
Format: Action
Warnings: Possible triggering material, possible "accidental" torture, possible body horror. I mean look who's hanging out together, for Pete's sake.


Works of art make rules, rules do not make works of art... )
[personal profile] bastionpc
Who: Everyone!
Status: Open
When: Day 88
Where: The Bastion
What: NPC and PC mingling
Format: Action
Warnings: None

[The excitement of the day before moves in to the quiet of the day after in the Bastion. It's fairly calm after all that, and the two new arrivals have been mostly healed. Current residents will find the once-armored woman bandaged still but in surprisingly good spirits, and the male with the guitar skittish and likely to jump at the smallest thing.

This would be a good point to talk to them, other NPCs or even your fellow NPCs.]

bastionpc: (Nathaniel)
[personal profile] bastionpc
Who: Nathaniel (NPC) and whoever else is interested in getting information
Open: Open
When: Day 83
Where: near the monument
What: Nathaniel translates some important papers, and questions can be asked.
Format: action
Warnings: none

[After the search party had gone looking for Marie and returned with some papers, Nathaniel had taken all of the papers and worked on translating them for everyone to understand. However, it took some time, for reasons which he is about to explain.

To begin with, he sets out the wallet which had been found a while back.
]

Okay, this wallet here belonged to a Mancer by the name of Dav. I've never met the guy personally, but apparently he worked right out of the Mancer HQ, or so his papers say. This guy had some pretty high security clearance, so he was probably working on some secret stuff, which would explain why I never saw the guy.

[Next he lays out the papers that were found during the search for Marie.]

Now these here, these are project notes. I haven't been able to translate them all, they're written in some kind of code, but what I've been able to get from them is that there was this long-term project going on that was nearing completion. There's also some mentions of a guy named Venn in these notes. I do know who Venn is, though I haven't met the guy personally. He's a top Mancer, though, so chances are he was working on this project here.

Now, these notes on their own aren't really enough to tell me what was going on. You've got about half of the project notes here, and the other half is probably at the Mancer headquarters. But here's the interesting thing: when you look at these-

[And he lays out the blueprints that were recovered from the farm.]

- there's some similarities between them. These blueprints here, they're for building a fuel convertor that turns corn into biofuel, and going by the dates in the corner, these blueprints were drawn up and mailed about a week before the Calamity happened, and about three days before the most recent of the the notes you found at Dav's place were written.

I'm not sure how a biofuel convertor relates to all of this, though. To be honest, we haven't used fuels in ages. Cores are the main source of power for Caelondia, and what we can't power with Cores we power with steam. Fuels aren't that great for the environment, so we stopped using them some time ago.

So there you have it. If you've got any insight into all of this, we might be able to figure this mess out, but we'll probably need more information before we'll get any real answers out of this.

[OPEN!]

Jun. 27th, 2013 10:28 pm
hellpyre: (pic#6307887)
[personal profile] hellpyre
Who: Rin + open mingling
Open: Open
When: Day 81, late evening after Bon and Rin get back with Tris and Briar
Where: The Bastion, near the Distillery
What: After returning with two new arrivals, Rin decides to break out some food and a table to mingle around so people can get to know each other. Meanwhile she's acting a little... spacier than usual.
Format: action
Warnings: None

[With two more new arrivals to the Bastion, Rin has gone to the trouble of setting up a small table just outside the Distillery kitchen, covered with a cloth and laid out with several different kinds of food.

There's not a lot of variety, since they're still running on finite resources, but there's enough there for everyone to have a good amount of food, especially since their two new survivors are probably hungry.

There's some grilled fish, steamed rice, corn and a few other vegetables and fruits, as well as some various drinks (no Spirits, though) take from the distillery itself.

Hopefully this will prompt a few people to mingle about and get to know their new neighbors.]

clockworknazi: (headdown)
[personal profile] clockworknazi
Who: Stein and Kroenen, possibly nosy peepz
Status: Tentatively open
When: Day 78, early morning
Where: Initially behind the apartments, likely to move somewhere less open.
What: Kroenen is struggling to repair the damage done before he arrived at the Bastion, and during the core retrieval
Format: action
Warnings: Possible body squickiness.



Even he doesn't bend that way... )
[personal profile] bastionpc
[Day 77 is the day for the 'fine Marie' mission, and at first that is what everyone was supposed to do. But once out on the Skyway, the familiar twinkle of a Core can be seen in the distance, off in a direction that's nearly the opposite of where the group needs to go.

So, everyone has a choice to make: do they go after the Core, or keep looking for Marie?
]

Links:

Planning
Group A
Group B

((OOC: Everyone can participate in the planning thread, but your character ultimately must choose to go with Group A or Group B. For players with more than one character, we ask that they don't put all of their characters in one group.

And remember, the group going after the Core has until 11:59 PM est on Sunday, June 16th, to obtain the Core.))
]
dissectionislove: (madness face)
[personal profile] dissectionislove
Who: Stein and YOU
When: Day 75, evening-ish
Where: The entrance of the Bastion, just off the Skyway
What: After an untold time searching, Stein arrives (intro post, pretty much)
Style: Action, but will adopt other styles
Warnings: None that I can see; will change if needed
Status: OPEN.

The place I’m supposed to be…

[He’s been searching for it for hours, at least; days, more likely. It wasn’t exactly clear to him how long. Funny how the Madness could distort everything beyond recollection. His vision is foggy, clouded by the shattered left lens of his glasses, and the sweat dripping into his eyes. All he’s got to go on is this sensation driving him onward, even with thousand pound legs, a spinning head, and a heart that feels like it’s ready to burst.

Yes, he knows he’s in bad shape. Stein is at least that self-aware still. But the rest is a blur; where he’s been, who he’s been with, what he’s done…
…he especially doesn’t want to think about that last bit.

He staggers forward, a shaky hand out before him, sweat dripping off his chin. He’s so close to it now…so close to the answer. So close to the end.]


The place I’m supposed to be…

[He pants, breathless and spent, and trudges onward into Bastion.
This was it – where he was supposed to be. At once, the Madness dissipates, releasing its brutal, tormenting hold on his mind. Stein takes a final step forward…and collapses.

At last, he can sleep.]

Profile

thebastion: (Default)
The Bastion - a DWRP game

November 2015

S M T W T F S
123 4567
891011121314
15161718192021
22232425262728
2930     

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated May. 28th, 2025 01:31 pm
Powered by Dreamwidth Studios