Jun. 5th, 2014

wayofvoice: (Iiss Slen Nus + Family quarrels are)
[personal profile] wayofvoice
Who: Paarthurnax and folks
Open: Open
When: 196, in the evening
Where: By the river
What: Amongst the things from a land of mountains and frost: a pair of gloves meant for more than thieves. A creation of metal and steam and other things from a race that didn't need the Calamity to do themselves in. Glowing plants that chime.
Format: any
Warnings: Grampadragon is harmless (usually). No guarantees for the rest of the losers in the Bastion.


In the absence of the group that head to Sky Haven Temple, the Bastion has brought something to fruition for Paarthurnax. In the evening as the dragon returns, he circles about before landing by the riverside to inspect his new prizes.

The most notable is an enormous construct which shines in the light of the dimming sun. It almost seems to breathe in and out, but that's just the puff of steam which exit from it- a sign it's active if nothing else although it doesn't seem to move. Draped across one of its arms are a set of gloves, a dark contrast against the brilliant metal.

The last of his acquisitions would be the plants which now are growing along the river's edge and amongst the shore of the lake. It's harder to tell in the daytime, but as it grows darker, one can see the pale green glow they give off. It's one constant, however, is the faint chiming noise that becomes readily apparent to any who are near to it.

Paarthurnax seems pleased with it all, inspecting the Centurion carefully and brushing his nose against the plants.

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The Bastion - a DWRP game

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