bastionmods (
bastionmods) wrote in
thebastion2014-01-01 08:28 am
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Entry tags:
- !event,
- alucard,
- anya jenkins,
- aoi asahina,
- az,
- colin starfury,
- dropped: abe no seimei,
- dropped: anna kushina,
- dropped: crona,
- dropped: duke pantarei,
- dropped: frederic francois chopin,
- dropped: jazz,
- dropped: kaoru hitachiin,
- dropped: night,
- dropped: polka,
- dropped: rosethorn,
- dropped: roxas,
- dropped: saix,
- dropped: son gohan,
- dropped: stein,
- dropped: trisana chandler,
- dropped: viola,
- dropped: zelda,
- dropped: zia,
- hilda,
- ippo makunouchi,
- n,
- paarthurnax,
- rin okumura,
- ryu (4),
- zulf
The Festival Continues [Day 144]
Who: Everyone
Open: Open
When: Day 144
Where: all over the Bastion
What: Day 2 of the festivalbecause that other post filled up fast
Format: any
Warnings: none
Day 2 - Day of Hope and Bravery
Once again, at midnight, another torch arrives - this time with a horse along with the gear and bullshead. As before, they are list by Zulf. Some of the other decorations fade out, to be replaced by Yudrig or Lemaign-specific decorations like horseshoes, saddles, hammers and plants made of colored metal. This will continue to happen throughout the festival, with new decorations overshadowing old ones, but the old ones still remaining here and there.
During the previous day, conversations with a any of the NPCs (or the recently arrived Uras) will bring up the topic of the second day of the festival. Should you care to listen, you'll learn that they use the very early morning of this day to make wishes, wishes that you must think in to a horseshoe that will be left on the side of your home that faces where the "sun" would be rising (the closest approximation to "east").
Speaking of horses! There seems to be a pen with stallions! Unlike Pyth, one must ride one of these stallions and try to stay on it as long as they can while it bucks and jumps about wildly. Good luck to whoever can manage this, it is not an easy task at all! Only one person can win Yudrig's favor, because at the end of the day the stallions will all take off back to... wherever they came from. The person that manages to stay the longest, though, will win a lovely pair of Yudrig boots, and will gain a single very fast horse for the Bastion to keep.
Along with the horses, there will also be races! Three legged races, races while balancing odd objects on spoons, so many races! Most of these are for the kids to make up for the lack of kid-focused things from the day before, but adults are encouraged to help and participate.
Incidentally, respect is also given to those considered soldiers. Be it by their own mental thinking ("I am a soldier for justice/I am a protector, etc") or by their actual title (this includes exorcists, exorcists in training, rebel leaders, etc) but they will be honored on this day for their bravery, comittment and efforts. The same goes for masons. There will be a table set up with charms for the bracelets, specifically hammer shaped ones - everyone is welcome to take one, but anyone who isn't of this persausion may find them too heavy to wear. The charm can be removed, though, but remember to keep the bracelet!
With that in mind, about midday the center of the Bastion will be cleared and people will be asked if they would like to participate in a game of "Defend Lemaign". It's basically Capture the Flag, but with a singular goal in mind - only one team has a "flag" (actually a small hammer statue) and that team must defend it from the other team. Teams can be any size, but once that statue is grabbed and brought to the other side, OR the timer runs out with Lemaign still within his "temple" the game is over. This will continue throughout the afternoon.
When evening falls again, the second torch for the day will appear to be lit, this one decorated with hammers as well as the standard gear and bull. The day begins to wind down, though there are once again other things to do - this time an entire area dedicated to various sizes of building blocks ranging from small to huge. Go nuts, build what you want, show off your creations! And keep them, they will come in handy later! This is not just for kids, even if it seems like it.
There's also jousting taking place. Nothing as dangerous as true jousting - just wooden horses on tracks that have to be manually pushed along (so be sure to take a willing friend with yout) and padded poles that strike padded armor. Winners will find more charms for those bracelets that were given out as their prize, and five shards per win.
Also, something to keep in mind: Since the day is focused around bravery quite a bit, anyone who shows off a particularly awesome show of bravery (be it personal like asking someone out that you like, facing a mild fear and not running away from it, or something even more spectacular) you will inexplicably find your entire room decorated with horseshoes. Horseshoes everywhere. Why? Yudrig, that's why.
And anyone who visits Lemagin's shrine, for whatever reason, will find themselves inexplicably hit with a wave of optimism. Just for the day, though.
This night winds down much the same as before, and again the children are encouraged to sleep outside while lulled to sleep by tales of Yudrig and Lemagin's adventures.
Open: Open
When: Day 144
Where: all over the Bastion
What: Day 2 of the festival
Format: any
Warnings: none
Day 2 - Day of Hope and Bravery
Once again, at midnight, another torch arrives - this time with a horse along with the gear and bullshead. As before, they are list by Zulf. Some of the other decorations fade out, to be replaced by Yudrig or Lemaign-specific decorations like horseshoes, saddles, hammers and plants made of colored metal. This will continue to happen throughout the festival, with new decorations overshadowing old ones, but the old ones still remaining here and there.
During the previous day, conversations with a any of the NPCs (or the recently arrived Uras) will bring up the topic of the second day of the festival. Should you care to listen, you'll learn that they use the very early morning of this day to make wishes, wishes that you must think in to a horseshoe that will be left on the side of your home that faces where the "sun" would be rising (the closest approximation to "east").
Speaking of horses! There seems to be a pen with stallions! Unlike Pyth, one must ride one of these stallions and try to stay on it as long as they can while it bucks and jumps about wildly. Good luck to whoever can manage this, it is not an easy task at all! Only one person can win Yudrig's favor, because at the end of the day the stallions will all take off back to... wherever they came from. The person that manages to stay the longest, though, will win a lovely pair of Yudrig boots, and will gain a single very fast horse for the Bastion to keep.
Along with the horses, there will also be races! Three legged races, races while balancing odd objects on spoons, so many races! Most of these are for the kids to make up for the lack of kid-focused things from the day before, but adults are encouraged to help and participate.
Incidentally, respect is also given to those considered soldiers. Be it by their own mental thinking ("I am a soldier for justice/I am a protector, etc") or by their actual title (this includes exorcists, exorcists in training, rebel leaders, etc) but they will be honored on this day for their bravery, comittment and efforts. The same goes for masons. There will be a table set up with charms for the bracelets, specifically hammer shaped ones - everyone is welcome to take one, but anyone who isn't of this persausion may find them too heavy to wear. The charm can be removed, though, but remember to keep the bracelet!
With that in mind, about midday the center of the Bastion will be cleared and people will be asked if they would like to participate in a game of "Defend Lemaign". It's basically Capture the Flag, but with a singular goal in mind - only one team has a "flag" (actually a small hammer statue) and that team must defend it from the other team. Teams can be any size, but once that statue is grabbed and brought to the other side, OR the timer runs out with Lemaign still within his "temple" the game is over. This will continue throughout the afternoon.
When evening falls again, the second torch for the day will appear to be lit, this one decorated with hammers as well as the standard gear and bull. The day begins to wind down, though there are once again other things to do - this time an entire area dedicated to various sizes of building blocks ranging from small to huge. Go nuts, build what you want, show off your creations! And keep them, they will come in handy later! This is not just for kids, even if it seems like it.
There's also jousting taking place. Nothing as dangerous as true jousting - just wooden horses on tracks that have to be manually pushed along (so be sure to take a willing friend with yout) and padded poles that strike padded armor. Winners will find more charms for those bracelets that were given out as their prize, and five shards per win.
Also, something to keep in mind: Since the day is focused around bravery quite a bit, anyone who shows off a particularly awesome show of bravery (be it personal like asking someone out that you like, facing a mild fear and not running away from it, or something even more spectacular) you will inexplicably find your entire room decorated with horseshoes. Horseshoes everywhere. Why? Yudrig, that's why.
And anyone who visits Lemagin's shrine, for whatever reason, will find themselves inexplicably hit with a wave of optimism. Just for the day, though.
This night winds down much the same as before, and again the children are encouraged to sleep outside while lulled to sleep by tales of Yudrig and Lemagin's adventures.
no subject
... It was not an easy time for anyone. I picked up skills over the years - things we were never taught in the castle. I know enough to be useful, at least. And enough to follow most scientific discussions.
no subject
[Colin gives him a little grin, then. Also worth noting? He has yet to pull away.]
So, is that interest in my work I hear?
no subject
... Yes. Depending on what, exactly, it is.
no subject
Colin catches the shift, and he lets go.]
Sorry about that, you sounded like you needed one.
As for my work... Everything.
I'm in charge of my ship's primary interphasic hyperdrive, so my specialty is engines. But... there's not much call for a hyperdrive engineer here.
Fortunately, I dabble in a little bit of everything. I can't build the most advanced stuff on my own, but anything that's old and easy to me is probably still advanced tech to most of the people here.
You got any specific interests? Maybe I can cater to you.
no subject
... Aside from that, some kind of shelter might be helpful. I don't fit into most of the buildings without... a lot of difficulty.
no subject
I'm not sure what I can do for healing Pokèmon, but if there's some way I can assist, I'd be happy to.
But shelter? That's something I can take care of easily. What would you like?
[Colin settles back, passively scanning AZ and getting to work on setting up his blueprint program.]
no subject
[Not that he's seen rain here, but you never know.]
I don't need much.
no subject
Have you been venturing out to the Skyway for shards? Do you know that the monument can be used to create buildings?
no subject
[... He's hesitant to put his team in danger when he doesn't know how to heal them well. Rest and medicines, but the latter isn't really much of an option here.]
no subject
Honestly, we've all gotta contribute if we hope to survive for any length of time. You don't gotta go looking for trouble, just go looking for stuff we can use. A few shards here and there, and you'll be able to get a nice big roof over your head in no time.
'Course, I can help out with building something if that's gonna be difficult.
no subject
[Just. Fighting, no. He's had enough of that.]
I can build it if I can find materials...
How did I miss this one? ARGH. Sorry about that!
[Colin grins, and reaches out to clap AZ on the arm.]
We don't even need to fight. I try to avoid it, personally. Everything out there is probably having a worse time of things than we are. We don't have to go and make things worse for 'em.
Of course, if they attack me, I defend myself, but I don't see any reason to go looking for trouble. Just those materials we so desperately need.
Stuff for a home should be pretty easy, between the scrap yard, the wharf, and the residential district. We can hit all of those up in the coming days.
no subject
A scrap yard would be useful... I can likely find most of what I need there. Golurk can probably carry anything I can't.
no subject
[Colin gives AZ a warm grin.]
I take it you've got some thoughts in mind for lodgings?
no subject
no subject
[There goes Colin's brain, off on a planning spree. Rein him in, or hold on for the ride.]
no subject
no subject
Assuming he doesn't toss cinders in a breeze. That's another interesting problem...
no subject
no subject
So... Torkoal, Golurk, Floette, and... was there another one? I'm sorry, with all the Pokemon here, I haven't yet memorized all of them. I'd like to design a building that works for all of them, and you as well of course.
no subject
[Or did. But shh. That's depressing.]
no subject
[Colin knows better than to bring up the worlds that went boom.]
no subject