Bastion NPC (
bastionpc) wrote in
thebastion2014-09-27 10:46 am
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[Day 230] We're still not dead! Time to get drunk until we are
Who: Georges, you, and so much alcohol
Open: Open
When: Day 230, from noon til night
Where: Inside and outside the Distillery
What: In which planning is attempted, an obnoxious amount of booze is shoved at everyone, and Georges needs help with some things
Format: Pick your poison
Warnings: Drunk shenanigans at some point, likely
So, in the morning, Georges makes sure to stop anyone before they can go out onto the Skyway or get a bite to eat, or basically attempt to carry on with their lives like normal. With the most recent near death experience, he seems to be aiming to be more insistently friendly, apparently.
"Hey there! I got everyone together for some drinks, well, last time since we all needed one after that and I figured why not do it again? Come over to the Distillery later today, and I'll have some things whipped up! Oh- and by the way. That Ura fella, Zulf, he wanted folks to meet up and try and figure a few things out, get a bit more organization 'round here I suppose. If you could pass this around, that'd be great!"
And, sure enough, at around noon-ish Georges has once again set up some things. There are tables just outside the distillery, the largest he could manage (which is just a couple pressed up against one another) done up specifically for anyone who wants to sit around and be responsible.
For those who don't care about or don't trust themselves with responsibility, there's a couple smaller tables scattered about both inside and outside. As usual, Georges is behind the bar with a row of bottles on display. Ask him about them, chat with one another, or just focus on getting utterly and completely smashed, do as you like.
Maybe if you're chatty enough, you might even get roped into something.
Open: Open
When: Day 230, from noon til night
Where: Inside and outside the Distillery
What: In which planning is attempted, an obnoxious amount of booze is shoved at everyone, and Georges needs help with some things
Format: Pick your poison
Warnings: Drunk shenanigans at some point, likely
So, in the morning, Georges makes sure to stop anyone before they can go out onto the Skyway or get a bite to eat, or basically attempt to carry on with their lives like normal. With the most recent near death experience, he seems to be aiming to be more insistently friendly, apparently.
"Hey there! I got everyone together for some drinks, well, last time since we all needed one after that and I figured why not do it again? Come over to the Distillery later today, and I'll have some things whipped up! Oh- and by the way. That Ura fella, Zulf, he wanted folks to meet up and try and figure a few things out, get a bit more organization 'round here I suppose. If you could pass this around, that'd be great!"
And, sure enough, at around noon-ish Georges has once again set up some things. There are tables just outside the distillery, the largest he could manage (which is just a couple pressed up against one another) done up specifically for anyone who wants to sit around and be responsible.
For those who don't care about or don't trust themselves with responsibility, there's a couple smaller tables scattered about both inside and outside. As usual, Georges is behind the bar with a row of bottles on display. Ask him about them, chat with one another, or just focus on getting utterly and completely smashed, do as you like.
Maybe if you're chatty enough, you might even get roped into something.
Organization Table
[In the middle of the table is a complimentary bottle of Bull Brandy and some shot glasses, including one with a note attached that says in Georges' sprawling script For Mr. Paarthurnax. If anyone joins the table that talked with Georges last time, he'll drop by with their preferred drink before hurrying back inside to attend to the bar.]
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While you've all been away, I've been working on making maps to be handed out. I've tried to include noticeable and stable landmarks. It's not truly finished, but it should be good enough to make it to all the areas that have been explored so far.
If anyone can help me with some more details, I'd much appreciate it. Even just looking over it to confirm that it's correct.
Also, what condition was the mine in? I didn't want to bother anyone right as you all came back.
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Ragnarok is going to grab himself a shot glass and some of that booze and completely ignore the map.]
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[Not to mention Crona is one of those who's been here the longest, so far as Zulf has been able to tell. He moves a bit out of the way so that the meister has a better view and does his best to ignore Ragnarok.]
[The map is decent enough and it certainly covers most of the known areas. The detail seems to vary from area to area, however, from a clear and explained path from the Bastion to the Mancer Observatory, and then with Jawson's Bog being one of those "fuck no not touching it" areas of mystery.]
[The most detailed would likely be the immediate areas within a day's walk of the Bastion and, peculiarly enough, Burstone Quarry although any maps picked up from the area are considerably better off. The least? Jawson's Bog, of course, along with the Rippling Walls and considerable chunks of random pieces of Skyway that connect everything together.]
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I'll show you. [Crona carefully runs a finger along the page, tracing out the paths but not willing to make any marks with a pen. A pause, to make sure Zulf is paying enough attention.]
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[He begins examining the map, noting places and areas he might have been to already.]
This should make things much safer, if we can maintain the map with up to date information. I don't know how much the land out there moves.
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It's actually surprisingly stable, not counting the fragments of land that come together at the shard amulets' beckoning. It's really just new pieces of land appearing from other worlds that are notable, at least as far as I can tell.
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[But Saix cuts right to the point.]
I want to start up a training group for both newcomers and those who are only just now going onto the Skyway after arriving at the Bastion. It would be good for people who have been here for a while as well.
There's still too many people going out on their own when we know that even skilled fighters can be taken down out there, and not all of them know what they're doing. If we get some skilled individuals to teach them basic first aid, survival skills, combat, and how to just plain run away when no other options present themselves, then that's less time tending to foolish injuries at best or deaths at worst.
I don't plan on doing this all on my own, however.
[He was already the secretary with too much on his plate with the Organization, like hell he's doing that again]
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[Yep, Colin's still bitter that so few people seemed interested in getting information that could save their lives...]
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[...Basically what he's saying is that he needs someone with social skills here.]
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The Bastion has run well... Yet it grows ever larger. We are not as organized as we should be in many aspects.
I have spoken with some here and the topic of leaders has arisen. What thoughts do you all have on that?
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We should be able to choose someone we all feel we can depend on.
[It might sound like common sense to some people, but they don't have elections where Zuko comes from so this choice thing is kind of a novel idea to her.]
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Colin will probably volunteer but he shouldn't be one. [Ragnarok has been taking advantage of the existence of shot glasses and booze, and as a result Crona's a little bit more vocal and less tactful than usual.]
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...Well, actually...I dunno, having more than one person in charge might not be a bad idea...
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Not a single leader. As much as people in the Bastion have proven to be... kind... there's still too much risk and responsibility both in giving a single person all of the power.
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Not only that, but I doubt that any one person could possibly handle everything there is to do here. Plus, if it's a group, then there's no worry about a personal dispute bleeding into how they lead.
[He hasn't forgotten that fight Nathaniel and Zulf had, nope.]
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[He has a couple ideas for people he would like to see as leaders, but he'll keep that to himself for now.]
But I do think that we've got a small enough group that we can stick to a popular vote to decide big things, where we have time to talk it over and make a consensus. That way everyone's voice is heard.
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Consensus-building should work as long as there aren't too many people involved. 150 to 200 is probably the maximum, if Dunbar's number applies to this kinda situation. But if people want leaders having several's probably the best way to do it. You don't want anyone to have too much power. The last thing we need is someone making a bunch of rules and regulations and trying to control how people act. As long as no one's doing anything that harms anyone else they should be left alone, even if they're not doing what you think they should be doing.
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I imagine someone who listens and doesn't decide rashly, who considers themself in service to everyone and not the other way around.
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So, um... Well, first, since we were talking about ways to make people safer... Having an ability or a talent from the monument really helps if you don't already have a way to defend yourself! But they need shards and you can't get shards if you don't go on the Skyway, but you can't go on the Skyway if you don't have a way to defend yourself... I have a whole bunch of shards, though! Soooo if anyone wants a power or something from the monument who doesn't have one, come talk to me later, okay?
But also, I was thinking... [She fidgets a little in her seat and purses her lips before continuing.] If we want to establish leadership and stuff, then...we should have laws, and a way to enforce them, right? And, like...punishments. [Frowning, she fidgets a little more where she sits, and after a second's pause, she continues, speaking rapidly.] I-I didn't really wanna bring it up, but it'll have to come up eventually, right? There was what happened with Nathaniel's apartment, but nothing ever came of it, but—but we can't just ignore stuff like this if it happens again...
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[She's a little surprised to hear the rest, though, at least coming from Aoi. She wouldn't have expected the other girl to bring up punishments.]
It seems pretty stupid for any of us to commit crimes against each other in a situation like this, but... you're right. The more of us there are, the more likely we're going to see some problems. There should be consequences for certain offenses, and people should know what they are.