Bastion NPC (
bastionpc) wrote in
thebastion2014-09-27 10:46 am
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[Day 230] We're still not dead! Time to get drunk until we are
Who: Georges, you, and so much alcohol
Open: Open
When: Day 230, from noon til night
Where: Inside and outside the Distillery
What: In which planning is attempted, an obnoxious amount of booze is shoved at everyone, and Georges needs help with some things
Format: Pick your poison
Warnings: Drunk shenanigans at some point, likely
So, in the morning, Georges makes sure to stop anyone before they can go out onto the Skyway or get a bite to eat, or basically attempt to carry on with their lives like normal. With the most recent near death experience, he seems to be aiming to be more insistently friendly, apparently.
"Hey there! I got everyone together for some drinks, well, last time since we all needed one after that and I figured why not do it again? Come over to the Distillery later today, and I'll have some things whipped up! Oh- and by the way. That Ura fella, Zulf, he wanted folks to meet up and try and figure a few things out, get a bit more organization 'round here I suppose. If you could pass this around, that'd be great!"
And, sure enough, at around noon-ish Georges has once again set up some things. There are tables just outside the distillery, the largest he could manage (which is just a couple pressed up against one another) done up specifically for anyone who wants to sit around and be responsible.
For those who don't care about or don't trust themselves with responsibility, there's a couple smaller tables scattered about both inside and outside. As usual, Georges is behind the bar with a row of bottles on display. Ask him about them, chat with one another, or just focus on getting utterly and completely smashed, do as you like.
Maybe if you're chatty enough, you might even get roped into something.
Open: Open
When: Day 230, from noon til night
Where: Inside and outside the Distillery
What: In which planning is attempted, an obnoxious amount of booze is shoved at everyone, and Georges needs help with some things
Format: Pick your poison
Warnings: Drunk shenanigans at some point, likely
So, in the morning, Georges makes sure to stop anyone before they can go out onto the Skyway or get a bite to eat, or basically attempt to carry on with their lives like normal. With the most recent near death experience, he seems to be aiming to be more insistently friendly, apparently.
"Hey there! I got everyone together for some drinks, well, last time since we all needed one after that and I figured why not do it again? Come over to the Distillery later today, and I'll have some things whipped up! Oh- and by the way. That Ura fella, Zulf, he wanted folks to meet up and try and figure a few things out, get a bit more organization 'round here I suppose. If you could pass this around, that'd be great!"
And, sure enough, at around noon-ish Georges has once again set up some things. There are tables just outside the distillery, the largest he could manage (which is just a couple pressed up against one another) done up specifically for anyone who wants to sit around and be responsible.
For those who don't care about or don't trust themselves with responsibility, there's a couple smaller tables scattered about both inside and outside. As usual, Georges is behind the bar with a row of bottles on display. Ask him about them, chat with one another, or just focus on getting utterly and completely smashed, do as you like.
Maybe if you're chatty enough, you might even get roped into something.
no subject
While you've all been away, I've been working on making maps to be handed out. I've tried to include noticeable and stable landmarks. It's not truly finished, but it should be good enough to make it to all the areas that have been explored so far.
If anyone can help me with some more details, I'd much appreciate it. Even just looking over it to confirm that it's correct.
Also, what condition was the mine in? I didn't want to bother anyone right as you all came back.
no subject
Ragnarok is going to grab himself a shot glass and some of that booze and completely ignore the map.]
no subject
[Not to mention Crona is one of those who's been here the longest, so far as Zulf has been able to tell. He moves a bit out of the way so that the meister has a better view and does his best to ignore Ragnarok.]
[The map is decent enough and it certainly covers most of the known areas. The detail seems to vary from area to area, however, from a clear and explained path from the Bastion to the Mancer Observatory, and then with Jawson's Bog being one of those "fuck no not touching it" areas of mystery.]
[The most detailed would likely be the immediate areas within a day's walk of the Bastion and, peculiarly enough, Burstone Quarry although any maps picked up from the area are considerably better off. The least? Jawson's Bog, of course, along with the Rippling Walls and considerable chunks of random pieces of Skyway that connect everything together.]
no subject
I'll show you. [Crona carefully runs a finger along the page, tracing out the paths but not willing to make any marks with a pen. A pause, to make sure Zulf is paying enough attention.]
no subject
I have ti so far.
no subject
I know a lot.
no subject
I realize that. Have you noticed if there are any particular places where creatures from the Skyway gather?
no subject
no subject
[He begins examining the map, noting places and areas he might have been to already.]
This should make things much safer, if we can maintain the map with up to date information. I don't know how much the land out there moves.
no subject
It's actually surprisingly stable, not counting the fragments of land that come together at the shard amulets' beckoning. It's really just new pieces of land appearing from other worlds that are notable, at least as far as I can tell.
no subject
[Though ever since he's awoken, he never saw the remains of his world. He's not sure he would ever want to.]
no subject