bastionmods (
bastionmods) wrote in
thebastion2014-01-01 08:28 am
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Entry tags:
- !event,
- alucard,
- anya jenkins,
- aoi asahina,
- az,
- colin starfury,
- dropped: abe no seimei,
- dropped: anna kushina,
- dropped: crona,
- dropped: duke pantarei,
- dropped: frederic francois chopin,
- dropped: jazz,
- dropped: kaoru hitachiin,
- dropped: night,
- dropped: polka,
- dropped: rosethorn,
- dropped: roxas,
- dropped: saix,
- dropped: son gohan,
- dropped: stein,
- dropped: trisana chandler,
- dropped: viola,
- dropped: zelda,
- dropped: zia,
- hilda,
- ippo makunouchi,
- n,
- paarthurnax,
- rin okumura,
- ryu (4),
- zulf
The Festival Continues [Day 144]
Who: Everyone
Open: Open
When: Day 144
Where: all over the Bastion
What: Day 2 of the festivalbecause that other post filled up fast
Format: any
Warnings: none
Day 2 - Day of Hope and Bravery
Once again, at midnight, another torch arrives - this time with a horse along with the gear and bullshead. As before, they are list by Zulf. Some of the other decorations fade out, to be replaced by Yudrig or Lemaign-specific decorations like horseshoes, saddles, hammers and plants made of colored metal. This will continue to happen throughout the festival, with new decorations overshadowing old ones, but the old ones still remaining here and there.
During the previous day, conversations with a any of the NPCs (or the recently arrived Uras) will bring up the topic of the second day of the festival. Should you care to listen, you'll learn that they use the very early morning of this day to make wishes, wishes that you must think in to a horseshoe that will be left on the side of your home that faces where the "sun" would be rising (the closest approximation to "east").
Speaking of horses! There seems to be a pen with stallions! Unlike Pyth, one must ride one of these stallions and try to stay on it as long as they can while it bucks and jumps about wildly. Good luck to whoever can manage this, it is not an easy task at all! Only one person can win Yudrig's favor, because at the end of the day the stallions will all take off back to... wherever they came from. The person that manages to stay the longest, though, will win a lovely pair of Yudrig boots, and will gain a single very fast horse for the Bastion to keep.
Along with the horses, there will also be races! Three legged races, races while balancing odd objects on spoons, so many races! Most of these are for the kids to make up for the lack of kid-focused things from the day before, but adults are encouraged to help and participate.
Incidentally, respect is also given to those considered soldiers. Be it by their own mental thinking ("I am a soldier for justice/I am a protector, etc") or by their actual title (this includes exorcists, exorcists in training, rebel leaders, etc) but they will be honored on this day for their bravery, comittment and efforts. The same goes for masons. There will be a table set up with charms for the bracelets, specifically hammer shaped ones - everyone is welcome to take one, but anyone who isn't of this persausion may find them too heavy to wear. The charm can be removed, though, but remember to keep the bracelet!
With that in mind, about midday the center of the Bastion will be cleared and people will be asked if they would like to participate in a game of "Defend Lemaign". It's basically Capture the Flag, but with a singular goal in mind - only one team has a "flag" (actually a small hammer statue) and that team must defend it from the other team. Teams can be any size, but once that statue is grabbed and brought to the other side, OR the timer runs out with Lemaign still within his "temple" the game is over. This will continue throughout the afternoon.
When evening falls again, the second torch for the day will appear to be lit, this one decorated with hammers as well as the standard gear and bull. The day begins to wind down, though there are once again other things to do - this time an entire area dedicated to various sizes of building blocks ranging from small to huge. Go nuts, build what you want, show off your creations! And keep them, they will come in handy later! This is not just for kids, even if it seems like it.
There's also jousting taking place. Nothing as dangerous as true jousting - just wooden horses on tracks that have to be manually pushed along (so be sure to take a willing friend with yout) and padded poles that strike padded armor. Winners will find more charms for those bracelets that were given out as their prize, and five shards per win.
Also, something to keep in mind: Since the day is focused around bravery quite a bit, anyone who shows off a particularly awesome show of bravery (be it personal like asking someone out that you like, facing a mild fear and not running away from it, or something even more spectacular) you will inexplicably find your entire room decorated with horseshoes. Horseshoes everywhere. Why? Yudrig, that's why.
And anyone who visits Lemagin's shrine, for whatever reason, will find themselves inexplicably hit with a wave of optimism. Just for the day, though.
This night winds down much the same as before, and again the children are encouraged to sleep outside while lulled to sleep by tales of Yudrig and Lemagin's adventures.
Open: Open
When: Day 144
Where: all over the Bastion
What: Day 2 of the festival
Format: any
Warnings: none
Day 2 - Day of Hope and Bravery
Once again, at midnight, another torch arrives - this time with a horse along with the gear and bullshead. As before, they are list by Zulf. Some of the other decorations fade out, to be replaced by Yudrig or Lemaign-specific decorations like horseshoes, saddles, hammers and plants made of colored metal. This will continue to happen throughout the festival, with new decorations overshadowing old ones, but the old ones still remaining here and there.
During the previous day, conversations with a any of the NPCs (or the recently arrived Uras) will bring up the topic of the second day of the festival. Should you care to listen, you'll learn that they use the very early morning of this day to make wishes, wishes that you must think in to a horseshoe that will be left on the side of your home that faces where the "sun" would be rising (the closest approximation to "east").
Speaking of horses! There seems to be a pen with stallions! Unlike Pyth, one must ride one of these stallions and try to stay on it as long as they can while it bucks and jumps about wildly. Good luck to whoever can manage this, it is not an easy task at all! Only one person can win Yudrig's favor, because at the end of the day the stallions will all take off back to... wherever they came from. The person that manages to stay the longest, though, will win a lovely pair of Yudrig boots, and will gain a single very fast horse for the Bastion to keep.
Along with the horses, there will also be races! Three legged races, races while balancing odd objects on spoons, so many races! Most of these are for the kids to make up for the lack of kid-focused things from the day before, but adults are encouraged to help and participate.
Incidentally, respect is also given to those considered soldiers. Be it by their own mental thinking ("I am a soldier for justice/I am a protector, etc") or by their actual title (this includes exorcists, exorcists in training, rebel leaders, etc) but they will be honored on this day for their bravery, comittment and efforts. The same goes for masons. There will be a table set up with charms for the bracelets, specifically hammer shaped ones - everyone is welcome to take one, but anyone who isn't of this persausion may find them too heavy to wear. The charm can be removed, though, but remember to keep the bracelet!
With that in mind, about midday the center of the Bastion will be cleared and people will be asked if they would like to participate in a game of "Defend Lemaign". It's basically Capture the Flag, but with a singular goal in mind - only one team has a "flag" (actually a small hammer statue) and that team must defend it from the other team. Teams can be any size, but once that statue is grabbed and brought to the other side, OR the timer runs out with Lemaign still within his "temple" the game is over. This will continue throughout the afternoon.
When evening falls again, the second torch for the day will appear to be lit, this one decorated with hammers as well as the standard gear and bull. The day begins to wind down, though there are once again other things to do - this time an entire area dedicated to various sizes of building blocks ranging from small to huge. Go nuts, build what you want, show off your creations! And keep them, they will come in handy later! This is not just for kids, even if it seems like it.
There's also jousting taking place. Nothing as dangerous as true jousting - just wooden horses on tracks that have to be manually pushed along (so be sure to take a willing friend with yout) and padded poles that strike padded armor. Winners will find more charms for those bracelets that were given out as their prize, and five shards per win.
Also, something to keep in mind: Since the day is focused around bravery quite a bit, anyone who shows off a particularly awesome show of bravery (be it personal like asking someone out that you like, facing a mild fear and not running away from it, or something even more spectacular) you will inexplicably find your entire room decorated with horseshoes. Horseshoes everywhere. Why? Yudrig, that's why.
And anyone who visits Lemagin's shrine, for whatever reason, will find themselves inexplicably hit with a wave of optimism. Just for the day, though.
This night winds down much the same as before, and again the children are encouraged to sleep outside while lulled to sleep by tales of Yudrig and Lemagin's adventures.
no subject
No one but N can understand Pokemon back home!
"It's a unique gift. Some trainers are very in tune with their partners and can understand them merely by emotion, gesture and sound, but true communication with Pokemon falls to a very, very select few."
no subject
"I am sorry for that. It must be a very difficult life, being so intelligent yet unable to share a language. At least where I am from the only things not commonly able to speak are the lesser beasts of the world. Demons, spirits and the like all shared the same tongue as humans, even if they chose not to speak civilly. That was a matter of choice, however. Entirely different from being unable to be heard," he acknowledged, inclining his head slightly.
"Rest assured, I can speak to anything. You are both welcome to speak to me whenever it suits you to do so."
no subject
"I found out through Hilda that, while most of my experiences growing up were with abused and neglected Pokemon that my father brought me, not every trainer was like that. Many of them see their partners as equals, not tools. It was a... jarring realization, but one I needed."
no subject
Tilting his head to regard N, the onmyoji nodded again.
"You are fortunate to come from a place where humans choose to communicate with the other creatures populating their world. Where I come from, everything not human either lives in fear or resentment."
no subject
It took Hilda and her friends to make me understand... to take them away from the people that truly do deserve to have such friends would be just as cruel."
N shook his head slowly, sadly, and Zoroark nuzzled his cheek affectionately upon seeing it.
"Hilda is the true hero, even if she herself does not believe that. She stopped me from doing something awful, and stopped my father from carrying through with his selfish plans."
no subject
"I had a friend once not unlike your own. I must admit, my interest in human affairs has always been a bit low. When all the world was potentially coming to an end, it took someone else convincing me of the err of my ways. I understand what it is to have a friend who can guide you on the better path. It is good you had a friend to help you along as well."
He considered a moment before adding thoughtfully, "Your heart was in the right place, though. You thought you were doing a good thing for a good reason. That alone makes you a very good person. You simply needed guidance to refine your goals. There is no harm in that."
no subject
But Seimei listened, and that much was appreciated. As was the reassurance that he was not a completely lost cause, regardless of what his father insisted on.
"It was. That much I know now. But it was my heart being in the right place that still led me to being manipulated. I shutter to think what would have happened if Hilda had not begun her journey when she did."
no subject
"The trouble with could have and would have is that it all amounts to cannot. You cannot change the past, you can only learn from it. So take the lessons from your friend and from your mistakes and make a brighter future. You will doubtless find many complications, but if you wish to do the right thing and strive towards generally good goals, you will never fall so short of the mark that someone else cannot reach out and catch your hand to help you the rest of the way."
no subject
He wasn't one to rebuke good advice when it was given, though, and he nodded to what Seimei said.
"I'm certain it won't be easy, but I will do my best regardless."
no subject
no subject
Even if that was the person that Ghetsis raised, on stories of heroes and kings, convincing his son that he would rise to be that one day with his help. It wasn't as if N made himself that way.
no subject
"You are able to recognize the wrongs you made, feel guilt for them and move on. You will be fine, I think. so long as you have those who care for you and motivate you to continue down that long road," he remarked, inclining his head to indicate Zoroark.
no subject
In Vatheon, but still. It was better than never seeing her again.
"I am determined, at least, to not make the same mistakes again. ... we've gotten distracted. You wanted to learn more about Pokemon?"
no subject
"Would you consider visiting my home from time to time and assisting me in expanding my library? My home is always open, and the library in particular is important to offer to others. Education is more important than ever, right now. If you have a language unique to where you are from that would also be valuable. Whatever history you can impart. It is my sincere wish that everyone in the Bastion come and add to the stores."
no subject
"I wouldn't mind that at all. I have a fairly extensive memory of what I read in my time alone, at least regarding the Unova area. I may have to turn to AZ for assistance regarding regions I was never able to get as much information on, but I doubt he would have a problem with such a thing."
no subject
"Anyone you are acquainted with, please let them know as well. I am honored by every guest and their tales."
no subject
no subject
no subject
N nodded again, then rose to his feet and motioned for Zoroark to follow him. There was more of the festival to see, after all.