bastionmods: (Default)
bastionmods ([personal profile] bastionmods) wrote in [community profile] thebastion2014-01-01 08:28 am

The Festival Continues [Day 144]

Who: Everyone
Open: Open
When: Day 144
Where: all over the Bastion
What: Day 2 of the festival because that other post filled up fast
Format: any
Warnings: none

Day 2 - Day of Hope and Bravery

Once again, at midnight, another torch arrives - this time with a horse along with the gear and bullshead. As before, they are list by Zulf. Some of the other decorations fade out, to be replaced by Yudrig or Lemaign-specific decorations like horseshoes, saddles, hammers and plants made of colored metal. This will continue to happen throughout the festival, with new decorations overshadowing old ones, but the old ones still remaining here and there.

During the previous day, conversations with a any of the NPCs (or the recently arrived Uras) will bring up the topic of the second day of the festival. Should you care to listen, you'll learn that they use the very early morning of this day to make wishes, wishes that you must think in to a horseshoe that will be left on the side of your home that faces where the "sun" would be rising (the closest approximation to "east").

Speaking of horses! There seems to be a pen with stallions! Unlike Pyth, one must ride one of these stallions and try to stay on it as long as they can while it bucks and jumps about wildly. Good luck to whoever can manage this, it is not an easy task at all! Only one person can win Yudrig's favor, because at the end of the day the stallions will all take off back to... wherever they came from. The person that manages to stay the longest, though, will win a lovely pair of Yudrig boots, and will gain a single very fast horse for the Bastion to keep.

Along with the horses, there will also be races! Three legged races, races while balancing odd objects on spoons, so many races! Most of these are for the kids to make up for the lack of kid-focused things from the day before, but adults are encouraged to help and participate.

Incidentally, respect is also given to those considered soldiers. Be it by their own mental thinking ("I am a soldier for justice/I am a protector, etc") or by their actual title (this includes exorcists, exorcists in training, rebel leaders, etc) but they will be honored on this day for their bravery, comittment and efforts. The same goes for masons. There will be a table set up with charms for the bracelets, specifically hammer shaped ones - everyone is welcome to take one, but anyone who isn't of this persausion may find them too heavy to wear. The charm can be removed, though, but remember to keep the bracelet!

With that in mind, about midday the center of the Bastion will be cleared and people will be asked if they would like to participate in a game of "Defend Lemaign". It's basically Capture the Flag, but with a singular goal in mind - only one team has a "flag" (actually a small hammer statue) and that team must defend it from the other team. Teams can be any size, but once that statue is grabbed and brought to the other side, OR the timer runs out with Lemaign still within his "temple" the game is over. This will continue throughout the afternoon.

When evening falls again, the second torch for the day will appear to be lit, this one decorated with hammers as well as the standard gear and bull. The day begins to wind down, though there are once again other things to do - this time an entire area dedicated to various sizes of building blocks ranging from small to huge. Go nuts, build what you want, show off your creations! And keep them, they will come in handy later! This is not just for kids, even if it seems like it.

There's also jousting taking place. Nothing as dangerous as true jousting - just wooden horses on tracks that have to be manually pushed along (so be sure to take a willing friend with yout) and padded poles that strike padded armor. Winners will find more charms for those bracelets that were given out as their prize, and five shards per win.

Also, something to keep in mind: Since the day is focused around bravery quite a bit, anyone who shows off a particularly awesome show of bravery (be it personal like asking someone out that you like, facing a mild fear and not running away from it, or something even more spectacular) you will inexplicably find your entire room decorated with horseshoes. Horseshoes everywhere. Why? Yudrig, that's why.

And anyone who visits Lemagin's shrine, for whatever reason, will find themselves inexplicably hit with a wave of optimism. Just for the day, though.

This night winds down much the same as before, and again the children are encouraged to sleep outside while lulled to sleep by tales of Yudrig and Lemagin's adventures.
fuckthemancers: (I said Mother)

Story 2: Hense's Roses

[personal profile] fuckthemancers 2014-01-03 07:57 am (UTC)(link)
Ah, very well then. [Zulf curls up one of his hands and presses it to his mouth, thinking for a moment. He knows quite a few... Which should he tell?] Perhaps... Hense and her roses?

[That seems to be a good a place to start as any. Zulf smooths out his skirts and straightens himself up before he begins.]

Even in early creation, some Gods were more known for their skills in such an area than others. Lemaign was a genius with his hammer, using it just as often for crafting as he did for battle. Pyth could make life spring up in the wake of his hoofsteps, and Jevel could make life blossom ever stronger at his touch. Micia... Well, Micia had made all of them, and she continued to make more still.

Out of them, Hense perhaps had the most difficulty with this. She did so envy her siblings, who could coax life from earth and craft wonders that would make others marvel. To smith as Lemaign did seemed too difficult for her hands, so one day the Veiled Widow knelt upon a spare patch of earth and set herself to work. It took a very long time, but finally some green reached up to her dirty fingers. Enjoyed and enamored that her hard work was bearing life, Hense encouraged it. It was only halfway through that she realized she had coaxed to life nothing but thorns- branches and vines full of them. Still, she was proud of her work no matter how many times the thorns pricked her, spilling blood.

One day, while she was wandering, she came upon Roathus. She thought his state quite pitiful, punished by the Mother for greediness and now no longer able to enjoy the food he had once adored. Now he knew much of pain, so she thought she would share her other realm with him. "Poor Roathus," she sang, lighting a scarred hand upon his shoulder. "I will ask nothing from you today, and give freely this brief gift. Enjoy the taste of your food and drink." With that, she went on her way again. Pain and pleasure can be so sudden, and Hense was indeed that on many occasions.

Roathus felt quite touched by this act. The situation which had lead to his punishment brought him much shame, and he felt he had disappointed his family to unforgivable levels. For Hense to show she bore no grudge against him relieved the God greatly. He enjoyed her gift as best as he could. When he had sated his hunger to more bearable levels, he decided he would repay her. Such a thing would only be fair. He knew, as all the Gods did, of her difficulty with creation and so went to the God he knew would be able to assist with such a thing.

Pyth was busy with his duty in the fields, encouraging many good things to grow, but when he saw Roathus he gave a stomp of his hoof in aggravation. Roathus spoke quickly. "Hail, brother bull. I know no apologies can truly right what wrongs I have done against you. Instead of words, I shall let my actions speak. I will harvest this great work you have done, and shall not touch a single one for myself. This I will do to repair this break I have made between us."

A snort came from Pyth's nostrils and he tossed his fearsome horns. "I will allow this, Roathus. I will give only this chance to you, and no other. Let it be known that if you break your promise, I will come upon you with all that I am capable of, and then I shall drag you before our sister of Oaths so that she may judge you as well."

Such a thought made Roathus tremble, but still he agreed. More than ever he wished to repent, and more than ever he wished to repay his sister Hense. Immediately he went to work with harvesting fruits and vegetables and wheat, only his own massive strength to help him. Because Pyth still felt anger at his brother, he would sometimes cause more to grow when Roathus' back was turned. Despite how he was certain his ravenous brother would break his promise, Roathus continued to work hard even when his gaze was hollow and his massive body grew weak. Finally, all was done, and the Wakeful Bull came up to him.

"I underestimated you, brother!" Pyth said, glad to call him so once more. "We will feast well tonight, although I know such things give you pain. Do this for me every year, so that I may not forget that you are honest in your words for forgiveness."

Still weak in limb, Roathus replied, "Perhaps such hard work will make the food taste sweet and the drink will soothe my poor throat once more." Finally he was permitted to eat once again. In the midst of such ravenous feeding, Pyth inquired as to what had made Roathus finally act on his own, and so Roathus told him. The explanation satisfied the bull, and he agreed to help Roathus as best he could.

Hense was not expecting many visitors to her garden of thorns, and smiled greatly when she saw her brothers approaching. "Hail, Roathus. Hail, Pyth. What has you traveling to me today?"

"For your kindness the other day, sister," Roathus explained. "Perhaps we could change these thorns which draw so much of your blood." Right then, however, Pyth gave a shake of his great head. He had been looking closely upon the thorns, and had realized something. They were imbued with too much of Hense's power, and too firmly entrenched in creation itself. He could not destroy such things, only add to them. Perhaps their Lorn Mother could do differently, with her greying touch.

Both Pyth and Roathus did not know how they would ask the Mother for such a thing, and Hense raised her hand. "I have no desire to rid my creations of their thorns," she said, forever smiling. "Yet if you wish to do me a kindness, brothers, perhaps you could let these plants bloom?"

That, Pyth could do quite readily, and with Roathus' help they crafted a most delicate and full flower that flourished with white blossoms upon the thorny branches and vines. Hense's smile grew brighter as she saw it, yet when the thorns beneath such petals pricked her once again, her blood stained those petals so until they were deep deep red. She did not mind, and simply enjoyed the scent of her new roses. Satisfied that his sister was happy, Pyth took his leave. It was Roathus who stayed behind, and he asked his sister this:

"Why do you still smile so, Hense? The thorns still prick you, and now they are hidden beneath all the petals."

Hense gave a slow shake of her head, and laid a rose in his hair. "I still crafted these thorns myself, my silly Roathus, and I am proud of what I have made with my own two hands. If not for the thorns, then there would be no place for these roses to blossom. Pain and pleasure go hand in hand- now that I know one, I can appreciate the other all the more."