bastionmods (
bastionmods) wrote in
thebastion2014-01-01 08:28 am
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Entry tags:
- !event,
- alucard,
- anya jenkins,
- aoi asahina,
- az,
- colin starfury,
- dropped: abe no seimei,
- dropped: anna kushina,
- dropped: crona,
- dropped: duke pantarei,
- dropped: frederic francois chopin,
- dropped: jazz,
- dropped: kaoru hitachiin,
- dropped: night,
- dropped: polka,
- dropped: rosethorn,
- dropped: roxas,
- dropped: saix,
- dropped: son gohan,
- dropped: stein,
- dropped: trisana chandler,
- dropped: viola,
- dropped: zelda,
- dropped: zia,
- hilda,
- ippo makunouchi,
- n,
- paarthurnax,
- rin okumura,
- ryu (4),
- zulf
The Festival Continues [Day 144]
Who: Everyone
Open: Open
When: Day 144
Where: all over the Bastion
What: Day 2 of the festivalbecause that other post filled up fast
Format: any
Warnings: none
Day 2 - Day of Hope and Bravery
Once again, at midnight, another torch arrives - this time with a horse along with the gear and bullshead. As before, they are list by Zulf. Some of the other decorations fade out, to be replaced by Yudrig or Lemaign-specific decorations like horseshoes, saddles, hammers and plants made of colored metal. This will continue to happen throughout the festival, with new decorations overshadowing old ones, but the old ones still remaining here and there.
During the previous day, conversations with a any of the NPCs (or the recently arrived Uras) will bring up the topic of the second day of the festival. Should you care to listen, you'll learn that they use the very early morning of this day to make wishes, wishes that you must think in to a horseshoe that will be left on the side of your home that faces where the "sun" would be rising (the closest approximation to "east").
Speaking of horses! There seems to be a pen with stallions! Unlike Pyth, one must ride one of these stallions and try to stay on it as long as they can while it bucks and jumps about wildly. Good luck to whoever can manage this, it is not an easy task at all! Only one person can win Yudrig's favor, because at the end of the day the stallions will all take off back to... wherever they came from. The person that manages to stay the longest, though, will win a lovely pair of Yudrig boots, and will gain a single very fast horse for the Bastion to keep.
Along with the horses, there will also be races! Three legged races, races while balancing odd objects on spoons, so many races! Most of these are for the kids to make up for the lack of kid-focused things from the day before, but adults are encouraged to help and participate.
Incidentally, respect is also given to those considered soldiers. Be it by their own mental thinking ("I am a soldier for justice/I am a protector, etc") or by their actual title (this includes exorcists, exorcists in training, rebel leaders, etc) but they will be honored on this day for their bravery, comittment and efforts. The same goes for masons. There will be a table set up with charms for the bracelets, specifically hammer shaped ones - everyone is welcome to take one, but anyone who isn't of this persausion may find them too heavy to wear. The charm can be removed, though, but remember to keep the bracelet!
With that in mind, about midday the center of the Bastion will be cleared and people will be asked if they would like to participate in a game of "Defend Lemaign". It's basically Capture the Flag, but with a singular goal in mind - only one team has a "flag" (actually a small hammer statue) and that team must defend it from the other team. Teams can be any size, but once that statue is grabbed and brought to the other side, OR the timer runs out with Lemaign still within his "temple" the game is over. This will continue throughout the afternoon.
When evening falls again, the second torch for the day will appear to be lit, this one decorated with hammers as well as the standard gear and bull. The day begins to wind down, though there are once again other things to do - this time an entire area dedicated to various sizes of building blocks ranging from small to huge. Go nuts, build what you want, show off your creations! And keep them, they will come in handy later! This is not just for kids, even if it seems like it.
There's also jousting taking place. Nothing as dangerous as true jousting - just wooden horses on tracks that have to be manually pushed along (so be sure to take a willing friend with yout) and padded poles that strike padded armor. Winners will find more charms for those bracelets that were given out as their prize, and five shards per win.
Also, something to keep in mind: Since the day is focused around bravery quite a bit, anyone who shows off a particularly awesome show of bravery (be it personal like asking someone out that you like, facing a mild fear and not running away from it, or something even more spectacular) you will inexplicably find your entire room decorated with horseshoes. Horseshoes everywhere. Why? Yudrig, that's why.
And anyone who visits Lemagin's shrine, for whatever reason, will find themselves inexplicably hit with a wave of optimism. Just for the day, though.
This night winds down much the same as before, and again the children are encouraged to sleep outside while lulled to sleep by tales of Yudrig and Lemagin's adventures.
Open: Open
When: Day 144
Where: all over the Bastion
What: Day 2 of the festival
Format: any
Warnings: none
Day 2 - Day of Hope and Bravery
Once again, at midnight, another torch arrives - this time with a horse along with the gear and bullshead. As before, they are list by Zulf. Some of the other decorations fade out, to be replaced by Yudrig or Lemaign-specific decorations like horseshoes, saddles, hammers and plants made of colored metal. This will continue to happen throughout the festival, with new decorations overshadowing old ones, but the old ones still remaining here and there.
During the previous day, conversations with a any of the NPCs (or the recently arrived Uras) will bring up the topic of the second day of the festival. Should you care to listen, you'll learn that they use the very early morning of this day to make wishes, wishes that you must think in to a horseshoe that will be left on the side of your home that faces where the "sun" would be rising (the closest approximation to "east").
Speaking of horses! There seems to be a pen with stallions! Unlike Pyth, one must ride one of these stallions and try to stay on it as long as they can while it bucks and jumps about wildly. Good luck to whoever can manage this, it is not an easy task at all! Only one person can win Yudrig's favor, because at the end of the day the stallions will all take off back to... wherever they came from. The person that manages to stay the longest, though, will win a lovely pair of Yudrig boots, and will gain a single very fast horse for the Bastion to keep.
Along with the horses, there will also be races! Three legged races, races while balancing odd objects on spoons, so many races! Most of these are for the kids to make up for the lack of kid-focused things from the day before, but adults are encouraged to help and participate.
Incidentally, respect is also given to those considered soldiers. Be it by their own mental thinking ("I am a soldier for justice/I am a protector, etc") or by their actual title (this includes exorcists, exorcists in training, rebel leaders, etc) but they will be honored on this day for their bravery, comittment and efforts. The same goes for masons. There will be a table set up with charms for the bracelets, specifically hammer shaped ones - everyone is welcome to take one, but anyone who isn't of this persausion may find them too heavy to wear. The charm can be removed, though, but remember to keep the bracelet!
With that in mind, about midday the center of the Bastion will be cleared and people will be asked if they would like to participate in a game of "Defend Lemaign". It's basically Capture the Flag, but with a singular goal in mind - only one team has a "flag" (actually a small hammer statue) and that team must defend it from the other team. Teams can be any size, but once that statue is grabbed and brought to the other side, OR the timer runs out with Lemaign still within his "temple" the game is over. This will continue throughout the afternoon.
When evening falls again, the second torch for the day will appear to be lit, this one decorated with hammers as well as the standard gear and bull. The day begins to wind down, though there are once again other things to do - this time an entire area dedicated to various sizes of building blocks ranging from small to huge. Go nuts, build what you want, show off your creations! And keep them, they will come in handy later! This is not just for kids, even if it seems like it.
There's also jousting taking place. Nothing as dangerous as true jousting - just wooden horses on tracks that have to be manually pushed along (so be sure to take a willing friend with yout) and padded poles that strike padded armor. Winners will find more charms for those bracelets that were given out as their prize, and five shards per win.
Also, something to keep in mind: Since the day is focused around bravery quite a bit, anyone who shows off a particularly awesome show of bravery (be it personal like asking someone out that you like, facing a mild fear and not running away from it, or something even more spectacular) you will inexplicably find your entire room decorated with horseshoes. Horseshoes everywhere. Why? Yudrig, that's why.
And anyone who visits Lemagin's shrine, for whatever reason, will find themselves inexplicably hit with a wave of optimism. Just for the day, though.
This night winds down much the same as before, and again the children are encouraged to sleep outside while lulled to sleep by tales of Yudrig and Lemagin's adventures.
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I know, I was kidding. It was the closest thing I could think of to what you were sayin', though. That part, I was serious about. Bon and I barely got along until we went through a lotta shit together. What happened after was just... us.
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I still don't much care for him, however. He's simply proven that he somewhat has an idea of what he's doing.
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[bringing the conversation back around to her initial point.]
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[Yup she just said that]
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[Hearing herself say it again, she makes a face. Of course that wouldn't have a direct translation.]
It's-- ... some one who cares about a person but doesn't want to admit it for whatever reason so they act like a jerk. Tsun means 'to turn away from in disgust' and 'dere' means 'love'.
'course I'm not sayin' you're in love with this guy I'm just pointin' out you're goin' to a lot of trouble for some one you keep sayin' you don't get along with.
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I only care because Zia and the Kid do so much! It is certainly more for their sakes than mine.
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See you didn't say that the first three times.
[At first it was just to find out what was going on with him but now she has to admit it's kind of funny to see him get so huffy.
... is that what she looks like when she gets that way, though?]
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I shouldn't... I was being polite.
[He is so bad at this lying thing.]
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You're really bad at lyin'.
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So I've been told.
[So huffy. So tsun.]
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It wouldn't kill you to admit that you don't hate him.
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Hmph. One can respect another person while still hating them, thank you.
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Doesn't respect usually mean some kinda appreciation for 'em?
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Alright alright, I get it...
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[Or as much fun as some one like him can have.]
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[But there's something in the way he thins his lips that gives away he's had something on his mind.]
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[Rin almost doesn't catch it. She may be dumb, but she's far more tuned in to people than one would normally guess. Sure she still says tactless things and can be a jerk sometimes, but she's not completely heartless.
Her head tilts after that, watching him curiously.]
... but?
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About?
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[It's not the entire truth, but it's part of it.]
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