Bastion NPC (
bastionpc) wrote in
thebastion2014-09-27 10:46 am
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[Day 230] We're still not dead! Time to get drunk until we are
Who: Georges, you, and so much alcohol
Open: Open
When: Day 230, from noon til night
Where: Inside and outside the Distillery
What: In which planning is attempted, an obnoxious amount of booze is shoved at everyone, and Georges needs help with some things
Format: Pick your poison
Warnings: Drunk shenanigans at some point, likely
So, in the morning, Georges makes sure to stop anyone before they can go out onto the Skyway or get a bite to eat, or basically attempt to carry on with their lives like normal. With the most recent near death experience, he seems to be aiming to be more insistently friendly, apparently.
"Hey there! I got everyone together for some drinks, well, last time since we all needed one after that and I figured why not do it again? Come over to the Distillery later today, and I'll have some things whipped up! Oh- and by the way. That Ura fella, Zulf, he wanted folks to meet up and try and figure a few things out, get a bit more organization 'round here I suppose. If you could pass this around, that'd be great!"
And, sure enough, at around noon-ish Georges has once again set up some things. There are tables just outside the distillery, the largest he could manage (which is just a couple pressed up against one another) done up specifically for anyone who wants to sit around and be responsible.
For those who don't care about or don't trust themselves with responsibility, there's a couple smaller tables scattered about both inside and outside. As usual, Georges is behind the bar with a row of bottles on display. Ask him about them, chat with one another, or just focus on getting utterly and completely smashed, do as you like.
Maybe if you're chatty enough, you might even get roped into something.
Open: Open
When: Day 230, from noon til night
Where: Inside and outside the Distillery
What: In which planning is attempted, an obnoxious amount of booze is shoved at everyone, and Georges needs help with some things
Format: Pick your poison
Warnings: Drunk shenanigans at some point, likely
So, in the morning, Georges makes sure to stop anyone before they can go out onto the Skyway or get a bite to eat, or basically attempt to carry on with their lives like normal. With the most recent near death experience, he seems to be aiming to be more insistently friendly, apparently.
"Hey there! I got everyone together for some drinks, well, last time since we all needed one after that and I figured why not do it again? Come over to the Distillery later today, and I'll have some things whipped up! Oh- and by the way. That Ura fella, Zulf, he wanted folks to meet up and try and figure a few things out, get a bit more organization 'round here I suppose. If you could pass this around, that'd be great!"
And, sure enough, at around noon-ish Georges has once again set up some things. There are tables just outside the distillery, the largest he could manage (which is just a couple pressed up against one another) done up specifically for anyone who wants to sit around and be responsible.
For those who don't care about or don't trust themselves with responsibility, there's a couple smaller tables scattered about both inside and outside. As usual, Georges is behind the bar with a row of bottles on display. Ask him about them, chat with one another, or just focus on getting utterly and completely smashed, do as you like.
Maybe if you're chatty enough, you might even get roped into something.
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[But those kinds of words coming from the two of them isn't saying much.]
How was it there? Was there too much trouble?
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[Their search hadn't brought up anything other than the mine had been pretty much picked clean; something he'd gotten confirmed once they'd all gotten back.]
Still, jus' means we gotta move faster an' harder now t'find more cores.
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Where do you suggest we start looking next, then?
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I have to say that I wouldn't mind going to the Quarry at some point. It sounds as though there are tunnels that could use some basic fixing.
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[He hadn't gotten too much of a look around, so he was eager to get back and check things out a little more thoroughly.]
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[He finally took a small sip of his drink and reached over to give Zulf a few pats on the shoulder, even if he wasn't directly looking at him.]
We might be in a rush, but we got time. T'stronger we can set out, t'more we can get done, right?
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That's right.
Do you think there's anything Zia would want us to bring back from the Melting Pot?
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[All in all he wasn't all too sure on this. Zia had been fairly scarce since their last encounter and he hadn't had any time to discuss things with her of any nature.]
You seen her at all lately? Feel's like I jus' keep missin' her 'round t'house.
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[He wasn't all too surprised, Zia had shown very clearly that she cared a lot more about other people. Perhaps not with the same reckless abandon as him, but certainly enough to be notable.]
Yer lucky y'got her out at all.
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[For a place surrounded by alcohol, it was a sobering statement. He'd come to the realization that nothing was going to come from trying to go back again; he'd made that mistake once and look how horrible everything turned out the second time around.]
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{There's a light scolding tone to his words.]
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[If you think he was going to sit by and not make sure people were safe/had a safe place to stay, then you haven't been paying much attention. He is a child of Lemaign after all.]
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[In contrast, Zulf is one of the Lorn Mother's own, with enough fussy parenting to last him a century.]