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thebastion2014-01-04 01:20 pm
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And in to the third day... [Day 145]
Who: Everyone
Open: Open
When: Day 145
Where: All over the Bastion
What: Day 3 of the festival
Format: Any
Warnings: None
Day 3 - Day of Pleasure and Purpose
The next lamp appears in the Bastion, this time with mirrors on one side. And of course a certain Ura gets to light it.
Oddly enough, there seem to be roses everywhere in the Bastion, almost completely obscuring any of the previous decorations. They're still there, just... buried. Behind bushes, next to vases, under mounds of rose petals. You can't escape it! They won't do anything bad to you, of course, but you might start finding rose petals in your hair, in your pockets, or lingering on your clothes as the day goes by. Mirrors also join the decorations, but besides that, all reflective surfaces (windows and mirrors) will suddenly have clearer reflections, and be decorated in rose borders. Unfortunately this means looking through actual windows will be a mite difficult as you'll see reflections more than you'll see the other side of them.
Today will also be a day of blindfold games! Guess the object! Guess how many are in this box! Place this thing in that thing! All without looking! Prizes will be given out to those who get through these blindfold games - another charm for your bracelet, and maybe two or three shards per win.
Along with these games, there's one big challenge in the center of the Bastion - a giant thorny maze. Should you brave this mess, you'll find twists, turns, awkward corners and areas just barely big enough to walk through. However if you make it to the center, you'll be rewarded with a rose ring. And not just any rose ring. This thing is special! It will allow a user to call upon rose thorn vines that will attack an enemy at will. It is restricted to three times a day on the Skyway, but it will come in very handy, especially for those with no real defensive or offensive capabilities. (That said, if your character manages to get this item and doesn't need it for whatever reason, please be kind and give it to some one who can.)
As day winds in to night, another torch appears, this time with roses. Roses going wild on this lamp. It makes it a little difficult to light, though. And oddly enough, near the gear symbol on this lamp... the roses seem to be withered. Huh.
Dinner gives way in to a sort of "desert" for the evening, a huge selection of cookies in various flavors on tables all over the place, along with tubs of rose petal ice cream that don't seem to melt no matter how long they stay out.
But those cookies are not just any cookies - they are hollow ones. They're backed with a thin indented line down the center of them, and snapping them at this point will reveal that there is paper tucked inside. It will give advice to your character that is shockingly accurate to this person, some how. Regardless of who gets it, the advice will be pertinent to them and really only them. From there you'll be encouraged to take a second piece of paper, write your fears, weaknesses or secrets that you don't wish to tell anyone yet wish to get off your chest and then drop them in a strange mirror-decorated box sitting near the monument. If you do so, you'll find yourself oddly sleeping easier tonight...
This night closes out the same as the previous ones, with stories for the children as the adults relax in to the wee hours of the morning.
Open: Open
When: Day 145
Where: All over the Bastion
What: Day 3 of the festival
Format: Any
Warnings: None
Day 3 - Day of Pleasure and Purpose
The next lamp appears in the Bastion, this time with mirrors on one side. And of course a certain Ura gets to light it.
Oddly enough, there seem to be roses everywhere in the Bastion, almost completely obscuring any of the previous decorations. They're still there, just... buried. Behind bushes, next to vases, under mounds of rose petals. You can't escape it! They won't do anything bad to you, of course, but you might start finding rose petals in your hair, in your pockets, or lingering on your clothes as the day goes by. Mirrors also join the decorations, but besides that, all reflective surfaces (windows and mirrors) will suddenly have clearer reflections, and be decorated in rose borders. Unfortunately this means looking through actual windows will be a mite difficult as you'll see reflections more than you'll see the other side of them.
Today will also be a day of blindfold games! Guess the object! Guess how many are in this box! Place this thing in that thing! All without looking! Prizes will be given out to those who get through these blindfold games - another charm for your bracelet, and maybe two or three shards per win.
Along with these games, there's one big challenge in the center of the Bastion - a giant thorny maze. Should you brave this mess, you'll find twists, turns, awkward corners and areas just barely big enough to walk through. However if you make it to the center, you'll be rewarded with a rose ring. And not just any rose ring. This thing is special! It will allow a user to call upon rose thorn vines that will attack an enemy at will. It is restricted to three times a day on the Skyway, but it will come in very handy, especially for those with no real defensive or offensive capabilities. (That said, if your character manages to get this item and doesn't need it for whatever reason, please be kind and give it to some one who can.)
As day winds in to night, another torch appears, this time with roses. Roses going wild on this lamp. It makes it a little difficult to light, though. And oddly enough, near the gear symbol on this lamp... the roses seem to be withered. Huh.
Dinner gives way in to a sort of "desert" for the evening, a huge selection of cookies in various flavors on tables all over the place, along with tubs of rose petal ice cream that don't seem to melt no matter how long they stay out.
But those cookies are not just any cookies - they are hollow ones. They're backed with a thin indented line down the center of them, and snapping them at this point will reveal that there is paper tucked inside. It will give advice to your character that is shockingly accurate to this person, some how. Regardless of who gets it, the advice will be pertinent to them and really only them. From there you'll be encouraged to take a second piece of paper, write your fears, weaknesses or secrets that you don't wish to tell anyone yet wish to get off your chest and then drop them in a strange mirror-decorated box sitting near the monument. If you do so, you'll find yourself oddly sleeping easier tonight...
This night closes out the same as the previous ones, with stories for the children as the adults relax in to the wee hours of the morning.
Re: Rose Labyrinth
In fact, if anyone wants to find her talking to the roses, there is ample opportunity. "I don't have spare sets of robes here, and I'll thank you to keep your thorns out of this one. You're very excitable for roses so large, but I suppose that's what happens when you spring up overnight. How did you grow that way? You don't seem weakened by it."
A wave of calming green magic follows her words, soothing the plants back into their proper neat lines, but they can't explain quite how they grew. It comes as no surprise. Plants see the world very differently.
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Rosethorn left most of her medicines at home, but the small belt pouch at her hip at least has anything necessary for a few small cuts. Not that Crona really needs it, as Rosethorn will notice when she sees how quickly things are healing.
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Then another step forward. Crona's curious.
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Rosethorn will be nice to Crona. Between the scratches and the fact that usually she has to say something intimidating before people react this way to her, Rosethorn suppose the occasion warrants it. She hasn't threatened to hang Crona by the ankles in a well or anything of the sort, so the hesitation comes as a surprise.
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This is just how Crona is.
"Um... the plants... Do you like them?"
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Crona likes thorns.
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Congratulations, Crona, you've gotten the plant mage to like you.
"What's your name?"
ah yes good
"Um... Like Tris? She has weather magic. It doesn't hurt things."
Magic that doesn't hurt things has been an adjustment for Crona. But there was a question, wasn't there.
"I'm Crona."
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She grins broadly before introducing herself, "It's a pleasure to meet you, Crona. I'm Rosethorn. I'm sometimes a little sharp with people too, but I hope you'll forgive me for it like you did the hedges."
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"I... I will. Um... I can be sharp too, sometimes."
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It withdraws with obvious reluctance, much more slowly than its initial approach, and Rosethorn carefully rests a hand on it in between the thorns. Her voice is soothing, as if talking to a small child or a pet. "That's much better. I don't want you tearing up anyone else walking your paths. Thorns to yourself applies to everyone, not just me." Who knows if the roses will listen to her. They are tied to a god's power, and Rosethorn would hardly claim that her own gift is on the same level. She can impose discipline on an ordinary garden easily enough. This is something different.
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The maze isn't large enough for him, either, but he can still see people traversing it and has already figured out the path there. Typically, he hasn't seen any reason to give hints to the others. That would ruin the point, wouldn't it? When he sees Rosethorn from his place up in the sky where he's circling, he brings himself lower until he can hover just over the spot where she is. He doesn't land- he doubts even large thorns like this could hold his size.
"Drem yol lok. It seems such a maze holds no difficulty for you."
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Then she adds with a wry smile, "My name is Rosethorn for a reason."
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"Ambient mages, mages who take their power from a certain aspect of the natural world, are rarer than academic mages, who use inherent power and more prescribed spells. I'm dedicated to Earth gods, but that choice was more a result of my magic than its source. We take new names at the temple. I was Niva before that."
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A bit of a long explanation for a simple inquiry into the meaning of his name. Still, he finds it important to explain such things. Rosethorn is right in her own guesses, after all. For all their claws and fangs and scales stronger than most armor mortals could craft... It is words that are the most important to dov. He finally explains, voice slow and accepting. "Paar means ambition. Thur is overlord. Nax is cruelty."
As he said. It suited him much more when he was still young and so was the world.
The explanation of magic for her world is fascinating, sounding similar yet different to what both dov and mortals use. "Intriguing. I take it that not all can use magic in your world?"
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Rosethorn's eyebrows raise at that definition. Given her interactions with Paarthurnax and everything she's heard from others in the Bastion, it is the last meaning she'd have expected. She declines to comment on that, just vocalizing her previous thoughts. "The name stays even if you've changed so much? For you, words are more solid and permanent than what can be seen and touched."
Shaking her head, Rosethorn confirms the assumption. "No. Academic mages are fairly common, and some ambient mages can use academic magic as well, but many people lack the potential for either."
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"Magic had the potential to flow through all in Taazokaan, some taking to it better than others but with nothing stopping an aspiring mage except for their own interest and determination." Something occurs to him and his head shifts to the side slightly in thought. "Even for those who find it a more difficult road... They can still be well versed in other things. To understand the magicka in other things and blend them well together can make potions capable of many things. Scholars, as well, may know more than a careless mage of Destruction."
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"I do agree with you about the importance of really understanding the way magic and the natural world work. I drilled it into my students enough times. I could have all the power in the world and I'd still be a terrible plant mage if I didn't understand both my own power and how plants grow, what weakens them and what makes them thrive." She doesn't have all the power in the world, of course, but Rosethorn does tend to downplay her own strength. She is a great mage, known for her power and her research, and a member of two governing councils of mages. She's also by far the happiest when in her own small garden.
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It's good to hear of another who knows the importance of simple understanding. He nods wisely. "That is the manner in which the Thu'um thrives. If one has not taken in the very idea to their deepest soul, then they cannot ever utilize that word as a Shout. They must know every part of it, from the physical to the conceptual and further."
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Rosethorn smiles. "There are some things that really are laws of magic and the natural world, but there are a few that people just think, 'That's not how magic works' and never attempt."