bastionmods: (Default)
bastionmods ([personal profile] bastionmods) wrote in [community profile] thebastion2014-01-04 01:20 pm

And in to the third day... [Day 145]

Who: Everyone
Open: Open
When: Day 145
Where: All over the Bastion
What: Day 3 of the festival
Format: Any
Warnings: None


Day 3 - Day of Pleasure and Purpose

The next lamp appears in the Bastion, this time with mirrors on one side. And of course a certain Ura gets to light it.

Oddly enough, there seem to be roses everywhere in the Bastion, almost completely obscuring any of the previous decorations. They're still there, just... buried. Behind bushes, next to vases, under mounds of rose petals. You can't escape it! They won't do anything bad to you, of course, but you might start finding rose petals in your hair, in your pockets, or lingering on your clothes as the day goes by. Mirrors also join the decorations, but besides that, all reflective surfaces (windows and mirrors) will suddenly have clearer reflections, and be decorated in rose borders. Unfortunately this means looking through actual windows will be a mite difficult as you'll see reflections more than you'll see the other side of them.

Today will also be a day of blindfold games! Guess the object! Guess how many are in this box! Place this thing in that thing! All without looking! Prizes will be given out to those who get through these blindfold games - another charm for your bracelet, and maybe two or three shards per win.

Along with these games, there's one big challenge in the center of the Bastion - a giant thorny maze. Should you brave this mess, you'll find twists, turns, awkward corners and areas just barely big enough to walk through. However if you make it to the center, you'll be rewarded with a rose ring. And not just any rose ring. This thing is special! It will allow a user to call upon rose thorn vines that will attack an enemy at will. It is restricted to three times a day on the Skyway, but it will come in very handy, especially for those with no real defensive or offensive capabilities. (That said, if your character manages to get this item and doesn't need it for whatever reason, please be kind and give it to some one who can.)

As day winds in to night, another torch appears, this time with roses. Roses going wild on this lamp. It makes it a little difficult to light, though. And oddly enough, near the gear symbol on this lamp... the roses seem to be withered. Huh.

Dinner gives way in to a sort of "desert" for the evening, a huge selection of cookies in various flavors on tables all over the place, along with tubs of rose petal ice cream that don't seem to melt no matter how long they stay out.

But those cookies are not just any cookies - they are hollow ones. They're backed with a thin indented line down the center of them, and snapping them at this point will reveal that there is paper tucked inside. It will give advice to your character that is shockingly accurate to this person, some how. Regardless of who gets it, the advice will be pertinent to them and really only them. From there you'll be encouraged to take a second piece of paper, write your fears, weaknesses or secrets that you don't wish to tell anyone yet wish to get off your chest and then drop them in a strange mirror-decorated box sitting near the monument. If you do so, you'll find yourself oddly sleeping easier tonight...

This night closes out the same as the previous ones, with stories for the children as the adults relax in to the wee hours of the morning.
forhyrule: official vector (♟ ○ 010)

[personal profile] forhyrule 2014-01-05 08:32 am (UTC)(link)
[ If she hadn't already been sitting, Zelda would have fallen to her knees, because the incredibly heavy gift in her arms was one she never, ever would have expected. Among all the relics of her kingdom that Garmuth could have given to her, Zelda found herself with something that had never belonged to her. It was her hero's shield, the very one he had held in battle, nicked and dented from protecting its wielder, caked with dirt and grime. The leather sling was pulling away from the hammered iron that held it to the back of the shield, and the cloth on the grip was stained and frayed. But Zelda wrapped her arms around that shield (socks clutched in her right hand), and hugged it tightly against her chest. Leaning her forehead against the cool iron, she began to cry. ]
aprettyred: (Default)

[personal profile] aprettyred 2014-01-05 09:03 am (UTC)(link)
[ Oh. The long eared lady is crying.

Anna debates for a moment, blinking a few times. She doesn't know why she's crying, but it probably had to do with.. how they're in bastion, and something to do with that shield not... being in bastion. Maybe. That makes the most sense to her, and she'd rather not pry at the moment.

So Anna will try what Tatara did, and Hi, there's a small girl trying to give a hug. It probably doesn't reach all of the way around, because she's a rather small child and ... that's a nice sized shield you're holding there, Zelda.
]