Bastion NPC (
bastionpc) wrote in
thebastion2015-07-30 11:42 pm
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Entry tags:
Event: Day 336 [open]
Who: NPCs! and you guys
Open: Open
When: Day 336
Where: in the Bastion
What: A plan is made, a letter is mailed, an enemy is cracked, a thief is caught
Format: action
Warnings: none
[Lots of things are happening today. See the individual threads in the post to find out what is going on.]
Open: Open
When: Day 336
Where: in the Bastion
What: A plan is made, a letter is mailed, an enemy is cracked, a thief is caught
Format: action
Warnings: none
[Lots of things are happening today. See the individual threads in the post to find out what is going on.]
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[He's going to make them all agree? Must be some magical coercion going on there.]
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[Not saying anything yet, but nonetheless making it a point to be here for this discussion. It's quite relevant to her concerns.]
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Basically, we can't stay here in the Bastion forever. At some point we're going to run out of cores and shards, and this place will drop out of the sky. But I was looking into the various functions within the Bastion, and I had an idea. The Bastion has a function where it pulls in land from the surrounding Skyway to make the Bastion bigger, we've already been using that. But I think I can alter that function a bit, and if we dump a bunch of power into it at once, then with the right modifications I could probably get the Bastion to form a new planet. Maybe.
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I can give you plenty of pointers on the inner workings of it. I'd be interested in seeing if the Monument can pull this off...
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But as a warning, we only get one shot at it. It will use up all of the Bastion's power, and the Bastion itself will either end up as part of the planet or drop from the sky like a sack of bricks. If anything is wrong with the function or the designs, then it's wrong forever, and we won't get a chance to fix it.
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"Going back in time to..."? I was not aware this Bastion was even capable of such a feat.
[Mitellux narrowed her eyes]
To prevent... all of this, why is this option no longer under consideration?!
[... she may sound a bit... upset]
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[To say nothing of the obliteration of their safe-haven. What was terrible about leaving everything the way it was?]
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It resets everything. Including memories, minus some deja vu, rippled remembrances, and other temporally bizarre things. Meaning that it doesn't stop the calamity from happening, it just goes back to before it happened and lets it happen again.
[And here he was trying to stay out of things...]
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[Sorry Colin, he's got to say the truth here.]
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the bunny-summonerRob a distasteful look, but she can provide her expertise for the benefit of everyone else.]I know a spell that would allow us to try pulling something from the universe where the Calamity happened the first time around. That would tell you for sure, if you don't trust my experience.
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[He has no idea why she's being like this with him.]
But, uh, Nathaniel? Why are you opposed to the evacuation function? What does it do that's a problem?
[Since the other two options presented apparently have giant issues he's assuming the evacuation function has some gaping hole in it too.]
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The evacuation function is exactly what it sounds like. It stabilizes the Bastion for long enough for us to escape to the Skyway. It's the worst use of the resources we have, since we would be effectively abandoning the Bastion entirely.
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[He's fallen back into mostly observation mode, though he will speak up again if necessary...]