Bastion NPC (
bastionpc) wrote in
thebastion2015-04-17 08:14 pm
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Event: Day 301 [OPEN]
Who: Everyone who wants to be involved, plus a ~*~surprise guest~*~
Open: Open
When: Day 301
Where: Roathus Lagoon
What: oh look it's time for a core
Format: action
Warnings: none yet
[When Nathaniel calls for one of the all-too familiar meetings regarding cores, he looks pretty unhappy. In fact, he looks like he has some bad news to give. Whatever it is, everyone should come listen, because it's pretty important!]
Open: Open
When: Day 301
Where: Roathus Lagoon
What: oh look it's time for a core
Format: action
Warnings: none yet
[When Nathaniel calls for one of the all-too familiar meetings regarding cores, he looks pretty unhappy. In fact, he looks like he has some bad news to give. Whatever it is, everyone should come listen, because it's pretty important!]
no subject
And we know the nature of some of the poisons, yeah. Some of them cause full-body paralysis, others cause a loss of senses, and some cause full-on hallucinations. If someone gets hit with that last one you're going to want to find a way to restrain them, by the way, the effects last for quite a while.
no subject
[Sometimes having loss of a sense can be helpful.]
no subject
And we'll be sure to bring rope. [In case they need to tie anyone up.]
no subject
I've got some potions ready. Invisibility for 17 seconds, increasing natural healing rate, restoring stamina, added resistance to fire - probably pointless in a swamp but I have it - nothing that'll deal with those poisons though. I'll get them when we're done here.
[He also has an untested blade poison that will (if this attempt at making it worked) increase the victim's weakness to fire, which he'll give to Zuko, but he only has one so he feels kind of awkward giving it to her in front of everyone else so that'll be handed over when no one else is around.]
no subject
Beside the masks and the potions, we shouldn't have very much, right? Those items shouldn't make running an issue.