Megaera D'Ashland (
twinked_witch) wrote in
thebastion2014-11-12 04:59 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
Spell 2: Runtime! [Day 249]
Who: Megaera D'Ashland, anyone who would be out and about in the evening.
Open?: Open
When: Day 249, morning
Where: The communication network, or out on the Skyway.
What: Redhead's first shard run! ... It will probably not be the best first try.
Format: Anything, can match
Warnings: Mild violence.
[Network, Morning]
[Megaera's voice is fairly light and calm for... Well, someone in her entire situation.]
Okay, so. I have a place to sleep, I have space for keeping what little stuff I've got, and I've got a goal: Get right back to mastering magic. That's going to take... A lot of things. Many of which I'm only going to know about as I get close to needing them.
And the best way to get things around here, correct me if I'm wrong, is with these 'shards' you get from heading out and beating up monsters. Not much other loot, it seems, unless I find interesting things out in that weird space, but that's all right.
Anyone have any particular advice for a newbie to heading out there? In particular, does anyone who knows teleportation magic know if it's possible to use it to get back here safely? I'm cautious about messing with anything involving dimensional manipulation out here without being sure it won't end horrifically. I'm sure you understand.
... Might be good to try and get a weapon, too. I know my way around quite a few, at least. Any advice there? Especially for getting magic weapons? Psionic weapons would also be okay.
[Action, Skyway]
Megaera's first trip out, ultimately, was unarmed. Though she does seem to know her way around fistfighting... At least a little. Pointedly, whenever she finds any monsters, she seems to stick to open hand strikes, using her nails as a basis for doing damage. They're decently effective... Somehow.
She'll probably either need or want some help if she finds anyone while on her travels, though. She's being awfully quick to flee, for one, which is keeping her from getting many shards.
Open?: Open
When: Day 249, morning
Where: The communication network, or out on the Skyway.
What: Redhead's first shard run! ... It will probably not be the best first try.
Format: Anything, can match
Warnings: Mild violence.
[Network, Morning]
[Megaera's voice is fairly light and calm for... Well, someone in her entire situation.]
Okay, so. I have a place to sleep, I have space for keeping what little stuff I've got, and I've got a goal: Get right back to mastering magic. That's going to take... A lot of things. Many of which I'm only going to know about as I get close to needing them.
And the best way to get things around here, correct me if I'm wrong, is with these 'shards' you get from heading out and beating up monsters. Not much other loot, it seems, unless I find interesting things out in that weird space, but that's all right.
Anyone have any particular advice for a newbie to heading out there? In particular, does anyone who knows teleportation magic know if it's possible to use it to get back here safely? I'm cautious about messing with anything involving dimensional manipulation out here without being sure it won't end horrifically. I'm sure you understand.
... Might be good to try and get a weapon, too. I know my way around quite a few, at least. Any advice there? Especially for getting magic weapons? Psionic weapons would also be okay.
[Action, Skyway]
Megaera's first trip out, ultimately, was unarmed. Though she does seem to know her way around fistfighting... At least a little. Pointedly, whenever she finds any monsters, she seems to stick to open hand strikes, using her nails as a basis for doing damage. They're decently effective... Somehow.
She'll probably either need or want some help if she finds anyone while on her travels, though. She's being awfully quick to flee, for one, which is keeping her from getting many shards.
no subject
Megaera was still running, though the pile was less urgent now. "I... Never mind. I don't want to know."
She really didn't, she decided, upon thinking of each of the individual objects involved.
"How territorial are these things, anyhow?!"
no subject
no subject
no subject
no subject
Megaera sighed. "Get what we can, then we keep moving."
no subject
no subject
Only after that did she think to keep running after Zulf.
"Please tell me you know the way back to the Bastion from here! I'd really prefer not to be lost!"
no subject
"That's not quite the best impression for a first meeting... I apologize. My name is Zulf."
no subject
no subject
no subject
no subject
For a brief moment, he looked uncomfortable before he gave a small shake of his head. "I'm afraid you misunderstood me. Most of the Skyway was once whole and firmly connected to the earth instead of floating like it is right now. Places like the Mancer's Observatory and the Rippling Wall- areas you might discover out there- were also a part of those lands. They were all once known as Caelondia, a prospering city, the Wild Unknown which lay beyond its walls, and the Tazal Terminals far to the East- quite a ways from here. It was there I was born, although I came to live in Caelondia. Does that make things clearer?"
no subject
no subject
no subject
no subject
no subject
no subject
no subject
no subject
no subject
no subject
Soon enough they're stepping back onto Bastion soil, Zulf gesturing to the distillery nearby. He's... not exactly happy to answer some of the questions, considering the dark history behind some of the answers, but he is willing. He's just found it easier if the person he's talking to has access to a seat and alcohol, if that's their preferred poison.
"Want to get something as I answer whatever questions I can?"
no subject
"So the Calamity started somewhere in this world?"
no subject
"That's right. It takes a bit of explaining... I mentioned there were three particular areas that make up the Skyway, didn't I? Caelondia, a relatively new city, known for its tall powerful walls that protected it from both the Wild Unknown and the Tazal Terminals. The Wild Unknown was exactly that- everything outside of Caelondia, filled with beasts of all sorts and even fauna that might turn against you, as you saw out there. Then, the Tazal Terminals, all the way on the far east... But underground instead of above it.
"Do you follow so far?"
no subject
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)